Quote:
Originally Posted by nocalora29
I Edited the same thing that I told you, but it seemingly has somekind of Limit...
-That I think is just collision detection, Sorry, I Don't really know how to avoid that... You could try to Delete the Torpedo's Mesh Collision spheres tho.
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? What Limit . I Tried Putting in a Number of 800000 and all it did was explode the moment it launched it didn't increase the area of damage .
But what i wonder is that the Alien Poison Torpedo . I can Edit The Infection area of that here .
<poisoned_area_radius>50</poisoned_area_radius> When I change this to like 500000 every ship in the system gets infected ?
<PoisonDetonator name="AlienPoisonDetonator">
<time_to_live>1250</time_to_live>
<damage>150</damage>
<explosion_distance>15</explosion_distance>
<poisoned_area_radius>50</poisoned_area_radius>
<poison_effect_duration>45000</poison_effect_duration>
<rate_of_poisoning>40</rate_of_poisoning>
</PoisonDetonator>