I think you need to be very careful how carelessly you're throwing the word "cheating" around in this thread.
You have available to you countless graphical options. I can set up my game where I ALWAYS see contacts before my other human pilots. And I'm not really sacrificing graphical quality.
Here's a few tips.
Use your desktop's native resolution in the game. Don't resize. If you have a CRT (boat anchor monitor), use 4:3 aspect. 1024x768, 1280x960, etc. Otherwise use your native monitor's resolution.
Use settings appropriate for you game that give you the best framerate and enough visual distance. Consider using version 1 shaders (I find more funky water and all that make things HARDER to see).
Consider these settings in your OpenGL section (I'm only including the ones that should matter the most if you use OpenGL and an AMD or nvidia card):
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.VertexArrayExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
Shadows=2
TexQual=3
TexLarge=1
TexFlags.DrawLandByTriangles=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
TexLandQual=3
TexLandLarge=1
LandShading=2
LandDetails=2
LandGeom=3
Sky=2
Water=0
Forest=2
HardwareShaders=1
Effects=1
ForceShaders1x=1
Turning Water down, and Forcing ver. 1 Shaders helps loads in terms of framerate and visibility (for me and ground AND air targets). Also, avoid Anisotropic Filtering. IT'S SOLE PURPOSE is for processing multiple mipmap filtering on tiled textures at low aspect such as runway textures (most affected).
Antialising's sole purpose is to improve visuals at LOWER resolutions (1024x768, 800x600). You really don't notice Jaggies at 1280x960 or higher. This will affect DOTS, so don't use it.
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