Quote:
Originally Posted by SaQSoN
This is not a bug. If two, or more co-planar polygons overlap, Z-buffer can not decide which should be rendered on top (obviously). This causes "shimmering" effect, or display of random polygon on top of the other(s). You would get the same effect, if you place, for example, two same building models with different texture exactly one into the other. But, for some reason, no one wants to do that...
|
Thanks for that explanation. I never said it was a 'bug'. I only described it as 'inconsistencies'.
Aviar