Quote:
Originally Posted by SlipBall
No I pretty much just fly Clod...my only point was that the aircraft retain their shape even at a great distance away. They can look like ground black pepper at a great distance away too in Clod, but can be tracked by me so I wonder why you can't, monitor??.
Original game...watch full screen
http://s51.photobucket.com/user/Slip...2eb45.mp4.html
109's & 111's final game

|
That perhaps might be the reason you aren't noticing this. You have to try some other games to compare CoD to.
Look again at these shots
see the cables on the wing of the WWI flying boat?
then look at the wire running along the top of the 109
antialiasing samples the pixels so that lines, especially near horizintal ones appear to be straight and not jagged. I don't know much about computer graphics but it seems to me when a plane or part of it diminishes in size to near a single pixel, if there is no sampling, then it will just dissapear.
CoD has no built in aa, you can tell if you adjust the setting on the menu and your screen image doesn't change at all.
(I could be totally wrong) but aa works by detecting edges within the 3D program, therefore trying to add it afterwards like with SweetFX won't really work.
RoF is available as a free demo, check it out.
CoD has some outstanding models and maps, I can just imagine how good they would look if it had antialiasing
Uploaded images don't really do justice to any of these games either since they look compressed. The image on a real screen in RoF looks much better.