Quote:
Originally Posted by KG26_Alpha
what about cruise, attack and landing procedures ???? You're going to make pilots balance fuel turn valves set throttles use correct pitch and landing plates ? You might fool yourself that throwing some switches to start your plane adds immersion but it will soon stop at the first sight of the enemy and panic takes over 
|
That's what makes the idea of a combined procedures and combat flight sim so attractive for me. Imagine you forget to arm your weapons before engaging, select another fuel tank before you jettison the drop tanks or you end in a fireball because you forgot to depressurize your fuel tank.
Quote:
Originally Posted by proton45
I think that fully clip-able cockpits could (should) be a featured detail of a 3rd party aeroplane builder. Something like "Wings of Power" for the "SoW BoB" series...
|
That's exactly what I hope for. I think we all agree that it is impossible for Oleg to model countless planes in full detail.
Quote:
Originally Posted by 41Sqn_Stormcrow
I am not a computer nerd but I think a cockpit that is programmed as a graphical map or with funktions triggered by pressing a key is something complete different. So I don't see how one could map keys for a panel that is programmed as purely clickable.
|
The two things might be completely different, but they are not mutually exclusive. FSX has clickable VCs and you can still map each function to the keyboard, hotas and more fanciful devices.