Quote:
Originally Posted by Pfeil
In general it would be nice to have time controlled lights.
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This ability could also be used for time-controlled fires. You could set the time that fires (especially large fires) burn to simulate firefighting, fires going out naturally or just to save computer resources.
You could set a time as a mission trigger or make it player controlled - either in the GUI or, if appropriate, in the game.
Quote:
Originally Posted by Pfeil
They could also serve as a beacon in SAR missions, or to indicate an air to ground target that is "painted" at a certain time(though this would work best with triggers).
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The ability to trigger lights could also be used to trigger other events, such as shooting flares or turning on searchlights.
Quote:
Originally Posted by Pfeil
Another nice feature would be blinking lights, where an interval can be set in the object window.
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It would also be cool if planes could trigger events by flashing their navigation or landing lights, by dropping flares or by waggling wings. For example, if your radio is out the ground control could flash a signal at you. You'd respond by waggling wings or flashing lights and the ground station would acknowledge it.
Even cooler would be the ability to have Aldiss lamps in the game, so that ships and ground stations could send Morse code messages to planes and vice-versa.
http://en.wikipedia.org/wiki/Signal_lamp
Hand-held Aldiss Lamp here:
http://www.airwaysmuseum.com/Aldis%2...y%20pistol.htm
Actually, this web site is a pretty good resource for 1930s & 1940s era ATC procedures. Lots of good ideas for modders or our beloved DT.