I was trying some deck landings on various types of moving CV´s (in a'dogfight' mission) and I found out that I apparently kept missing the arresting wires on some of the CV´s. I recorded some tracks and verified that in many cases the arresting hook was passing right through the arresting wires (scraping the deck) without engaging them.
To check if this was a bug and not a result of my landing skills (I miss the wires many times on my own too

, I made a mission in which AI aircraft tried to land on all moving CV types and the results are given below:
- USS Lexington CV2, USS Saratoga CV3, USS Carrier Generic: the arresting hook passes through several arresting wires (scraping the deck) and finally engages the 8th wire (counting from the ship´s stern).
- USS Casablanca CVE55, USS Kitkun Bay CVE71, USS Shamrock Bay CVE84, HMS Illustrious, IJN Akagi: the arresting hook passes through all the wires and the AI plunges over the bow into the sea.
- USS Essex CV9, USS Intrepid CV11: the arresting hook passes through several arresting wires (scraping the deck) and finally engages the 12th wire (counting from the ship´s stern).
- IJN Shokaku, IJN Zuikaku, IJN Carrier Generic: the arresting hook engages the first wire.
The behaviour above was verified on moving CV´s ('Ships' objects on the FMB). In a different mission I tested the arresting wires on all static CV´s ('Stationary Ships' objects) and they seem to be working OK.
The following is the code for the dogfight mission I made to test the arresting wires on moving CV´s with AI aircraft; I run it using the 'play' function in the FMB:
<code>
[MAIN]
MAP Tarawa/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
UN_NN00
UN_NN01
UN_NN02
UN_NN03
UN_NN10
UN_NN11
UN_NN12
UN_NN13
RN_NN20
UN_NN20
UN_NN21
UN_NN22
UN_NN23
UN_NN30
UN_NN31
UN_NN32
UN_NN33
RN_NN21
IN_NN00
IN_NN01
IN_NN02
IN_NN03
IN_NN10
IN_NN11
IN_NN12
IN_NN13
[UN_NN00]
Planes 2
Skill 1
Class air.F2A2
Fuel 100
weapons default
[UN_NN00_Way]
NORMFLY 15000.00 15000.00 500.00 250.00 &0
LANDING 20000.00 15000.00 0 0 &0
[UN_NN01]
Planes 2
Skill 1
Class air.TBD1
Fuel 100
weapons default
[UN_NN01_Way]
NORMFLY 15000.00 10000.00 500.00 250.00 &0
LANDING 20000.00 10000.00 0 0 &0
[UN_NN02]
Planes 2
Skill 1
Class air.F4F3
Fuel 100
weapons default
[UN_NN02_Way]
NORMFLY 15000.00 5000.00 500.00 250.00 &0
LANDING 20000.00 5000.00 0 0 &0
[UN_NN03]
Planes 2
Skill 1
Class air.F4F_FM2
Fuel 100
weapons default
[UN_NN03_Way]
NORMFLY 15000.00 0.00 500.00 250.00 &0
LANDING 20000.00 0.00 0 0 &0
[UN_NN10]
Planes 2
Skill 1
Class air.TBM3
Fuel 100
weapons default
[UN_NN10_Way]
NORMFLY 15000.00 -5000.00 500.00 250.00 &0
LANDING 20000.00 -5000.00 0 0 &0
[UN_NN11]
Planes 2
Skill 1
Class air.SBD5
Fuel 100
weapons default
[UN_NN11_Way]
NORMFLY 15000.00 -10000.00 500.00 250.00 &0
LANDING 20000.00 -10000.00 0 0 &0
[UN_NN12]
Planes 2
Skill 1
Class air.F6F5
Fuel 100
weapons default
[UN_NN12_Way]
NORMFLY 15000.00 -15000.00 500.00 250.00 &0
LANDING 20000.00 -15000.00 0 0 &0
[UN_NN13]
Planes 2
Skill 1
Class air.F4U1D
Fuel 100
weapons default
[UN_NN13_Way]
NORMFLY 15000.00 -20000.00 500.00 250.00 &0
LANDING 20000.00 -20000.00 0 0 &0
[RN_NN20]
Planes 2
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[RN_NN20_Way]
NORMFLY 15000.00 -25000.00 500.00 250.00 &0
LANDING 20000.00 -25000.00 0 0 &0
[UN_NN20]
Planes 2
Skill 1
Class air.F2A2
Fuel 100
weapons default
[UN_NN20_Way]
NORMFLY -45000.00 70000.00 500.00 250.00 &0
LANDING -40112.00 70000.00 0 0 &0
[UN_NN21]
Planes 2
Skill 1
Class air.TBD1
Fuel 100
weapons default
[UN_NN21_Way]
NORMFLY -45000.00 65000.00 500.00 250.00 &0
LANDING -40112.00 65000.00 0 0 &0
[UN_NN22]
Planes 2
Skill 1
Class air.F4F3
Fuel 100
weapons default
[UN_NN22_Way]
NORMFLY -45000.00 60000.00 500.00 250.00 &0
LANDING -40112.00 60000.00 0 0 &0
[UN_NN23]
Planes 2
Skill 1
Class air.F4F_FM2
Fuel 100
weapons default
[UN_NN23_Way]
NORMFLY -45000.00 55000.00 500.00 250.00 &0
LANDING -40043.00 55000.00 0 0 &0
[UN_NN30]
Planes 2
Skill 1
Class air.TBM3
Fuel 100
weapons default
[UN_NN30_Way]
NORMFLY -45000.00 50000.00 500.00 250.00 &0
LANDING -40043.00 50000.00 0 0 &0
[UN_NN31]
Planes 2
Skill 1
Class air.SBD5
Fuel 100
weapons default
[UN_NN31_Way]
NORMFLY -45000.00 45000.00 500.00 250.00 &0
LANDING -40043.00 45000.00 0 0 &0
[UN_NN32]
Planes 2
Skill 1
Class air.F6F5
Fuel 100
weapons default
[UN_NN32_Way]
NORMFLY -45000.00 40000.00 500.00 250.00 &0
LANDING -40120.64 40000.00 0 0 &0
[UN_NN33]
Planes 2
Skill 1
Class air.F4U1D
Fuel 100
weapons default
[UN_NN33_Way]
NORMFLY -45000.00 35000.00 500.00 250.00 &0
LANDING -40120.64 35000.00 0 0 &0
[RN_NN21]
Planes 2
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[RN_NN21_Way]
NORMFLY -45000.00 30000.00 500.00 250.00 &0
LANDING -40074.65 30000.00 0 0 &0
[IN_NN00]
Planes 2
Skill 1
Class air.A6M2_21
Fuel 100
weapons default
[IN_NN00_Way]
NORMFLY 15000.00 90000.00 500.00 250.00 &0
LANDING 20000.00 90000.00 0 0 &0
[IN_NN01]
Planes 2
Skill 1
Class air.B5N2
Fuel 100
weapons default
[IN_NN01_Way]
NORMFLY 15000.00 95000.00 500.00 250.00 &0
LANDING 20000.00 95000.00 0 0 &0
[IN_NN02]
Planes 2
Skill 1
Class air.D3A1
Fuel 100
weapons default
[IN_NN02_Way]
NORMFLY 15000.00 100000.00 500.00 250.00 &0
LANDING 20000.00 100000.00 0 0 &0
[IN_NN03]
Planes 2
Skill 1
Class air.B6N2
Fuel 100
weapons default
[IN_NN03_Way]
NORMFLY 15000.00 105000.00 500.00 250.00 &0
LANDING 20000.00 105000.00 0 0 &0
[IN_NN10]
Planes 2
Skill 1
Class air.A6M2_21
Fuel 100
weapons default
[IN_NN10_Way]
NORMFLY 125000.00 55000.00 500.00 250.00 &0
LANDING 129896.50 55000.00 0 0 &0
[IN_NN11]
Planes 2
Skill 1
Class air.B5N2
Fuel 100
weapons default
[IN_NN11_Way]
NORMFLY 125000.00 60000.00 500.00 250.00 &0
LANDING 129896.50 60000.00 0 0 &0
[IN_NN12]
Planes 2
Skill 1
Class air.D3A1
Fuel 100
weapons default
[IN_NN12_Way]
NORMFLY 125000.00 65000.00 500.00 250.00 &0
LANDING 129896.50 65000.00 0 0 &0
[IN_NN13]
Planes 2
Skill 1
Class air.B6N2
Fuel 100
weapons default
[IN_NN13_Way]
NORMFLY 125000.00 70000.00 500.00 250.00 &0
LANDING 129918.10 70000.00 0 0 &0
[Chiefs]
0_Chief Ships.USSLexingtonCV2 1 5400 2 1.0
1_Chief Ships.USSSaratogaCV3 1 5400 2 1.0
2_Chief Ships.USSCVGeneric 1 5400 2 1.0
3_Chief Ships.USSCasablancaCVE55 1 5400 2 1.0
4_Chief Ships.USSKitkunBayCVE71 1 5400 2 1.0
5_Chief Ships.USSShamrockBayCVE84 1 5400 2 1.0
6_Chief Ships.USSEssexCV9 1 5400 2 1.0
7_Chief Ships.USSIntrepidCV11 1 5400 2 1.0
8_Chief Ships.HMSIllustriousCV 1 5400 2 1.0
9_Chief Ships.IJNAkagiCV 2 5400 2 1.0
10_Chief Ships.IJNShokakuCV 2 5400 2 1.0
11_Chief Ships.IJNZuikakuCV 2 5400 2 1.0
12_Chief Ships.IJNCVGeneric 2 5400 2 1.0
[0_Chief_Road]
20000.00 15000.00 120.00 0 2 8.333333333333334
80000.00 15000.00 120.00
[1_Chief_Road]
20000.00 10000.00 120.00 0 2 8.333333333333334
80000.00 10000.00 120.00
[2_Chief_Road]
20000.00 5000.00 120.00 0 2 8.333333333333334
80000.00 5000.00 120.00
[3_Chief_Road]
20000.00 0.00 120.00 0 2 8.333333333333334
80000.00 0.00 120.00
[4_Chief_Road]
20000.00 -5000.00 120.00 0 2 8.333333333333334
80000.00 -5000.00 120.00
[5_Chief_Road]
20000.00 -10000.00 120.00 0 2 8.333333333333334
80000.00 -10000.00 120.00
[6_Chief_Road]
20000.00 -15000.00 120.00 0 2 8.333333333333334
80000.00 -15000.00 120.00
[7_Chief_Road]
20000.00 -20000.00 120.00 0 2 8.333333333333334
80000.00 -20000.00 120.00
[8_Chief_Road]
20000.00 -25000.00 120.00 0 2 8.333333333333334
80000.00 -25000.00 120.00
[9_Chief_Road]
20000.00 90000.00 120.00 0 2 8.333333333333334
80000.00 90000.00 120.00
[10_Chief_Road]
20000.00 95000.00 120.00 0 2 8.333333333333334
80000.00 95000.00 120.00
[11_Chief_Road]
20000.00 100000.00 120.00 0 2 8.333333333333334
80000.00 100000.00 120.00
[12_Chief_Road]
20000.00 105000.00 120.00 0 2 8.333333333333334
80000.00 105000.00 120.00
[NStationary]
0_Static ships.Ship$USSLexingtonCV2 1 -40000.00 70000.00 360.00 0.0 5400 2 1.0
1_Static ships.Ship$USSSaratogaCV3 1 -40000.00 65000.00 360.00 0.0 5400 2 1.0
2_Static ships.Ship$USSCVGeneric 1 -40000.00 60000.00 360.00 0.0 5400 2 1.0
3_Static ships.Ship$USSCasablancaCVE55 1 -40000.00 55000.00 360.00 0.0 5400 2 1.0
4_Static ships.Ship$USSKitkunBayCVE71 1 -40000.00 50000.00 360.00 0.0 5400 2 1.0
5_Static ships.Ship$USSShamrockBayCVE84 1 -40000.00 45000.00 360.00 0.0 5400 2 1.0
6_Static ships.Ship$USSEssexCV9 1 -40000.00 40000.00 360.00 0.0 5400 2 1.0
7_Static ships.Ship$USSIntrepidCV11 1 -40000.00 35000.00 360.00 0.0 5400 2 1.0
8_Static ships.Ship$HMSIllustriousCV 1 -40000.00 30000.00 360.00 0.0 5400 2 1.0
9_Static ships.Ship$IJNAkagiCV 2 130000.00 70000.00 360.00 0.0 5400 2 1.0
10_Static ships.Ship$IJNShokakuCV 2 130000.00 65000.00 360.00 0.0 5400 2 1.0
11_Static ships.Ship$IJNZuikakuCV 2 130000.00 60000.00 360.00 0.0 5400 2 1.0
12_Static ships.Ship$IJNCVGeneric 2 130000.00 55000.00 360.00 0.0 5400 2 1.0
[Buildings]
[Bridge]
[House]
<code>
This bug is not very serious since it can be worked around by using a different CV (with working arresting wires), but I would appreciate if the development team could look into it...
As a final comment, this game keeps amazing me favourably after all these years; the care and dedication of the original and Daedalus teams are awesome

Thank you!
ottc