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Originally Posted by kendo65
I really don't see any contradiction in those 3 quotes.
I think the situation is pretty simple. I'm surprised that people are still confused and uncertain about this.
A) Sequel will install ontop of Cliffs Of Dover (merge), allowing clod content to be used & updated with sequel.
This is true.
B) Sequel will be stand-alone,
This is true too. In other words the sequel will be a standalone product for those who have not purchased COD. If you have COD then A applies.
but will include the content from clod allowing it to be used and updated with the rest of the engine.
No. I don't think so.
C) Cliffs Of Dover and its content will be abandoned by Maddox Games, and/or handed to the community for further development.
No. But map making SDK will be released allowing community to make changes to COD map(s)
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I asked Luthier specifically about this, assuming the sequel will be loaded over CoD. This was his reply:
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Luthier, you say that many core problems will be fixed by the sequel but there will only be one more CoD patch. The fact that the sequel can be loaded over CoD means that CoD will benefit from all of those improvements. These may be net code, LODs etc which we may have to wait for.
BUT! Unique CoD issues have only one more chance. This essentially means the map and the aircraft. Everything else would seem to be 'core' although I may have missed something.
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Luthier: As stated previously, it’s still my hope that we’ll release a map-making SDK allowing the community to change the existing map as they see fit.
Aircraft – as I wrote previously, they won’t be abandoned with the upcoming final patch. We are carrying everything over to the sequel, and they will get the same attention as new sequel aircraft and definitely benefit from our future efforts.
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