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Old 07-24-2012, 10:12 AM
6S.Manu 6S.Manu is offline
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Join Date: Oct 2007
Location: Venice - Italy
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Quote:
Originally Posted by DC338 View Post
You don't have the tacit indicators that are available in a real life aircraft.
We miss many informations about the feeling and sensations of our avatar.

In many other games there is a HUD that shows to the player the real conditions of the virtual pilot. For example the human body feels accellerations... you need only a little transparent square on the screen, with a disc inside who move according to the G forces/directions and change color according to the force power.

If we want a combat simulator then these informations need to be displayed on screen (think about the stamina bar in RO, or the gasping in ArmA): some can find them invasive, but in that case probably they don't care about a combat sim, but only a flight sim.

Anyway we're OT, we should open another thread to discuss this matter.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.