Quote:
Originally Posted by ECV56_LeChuck
Whoa!! a lot of people talking "seated in the front of the computer".
Anyone here has programmed, modelling? YES a Flight Simulator? NO
a complex simulation? YES
Has done a huge research for a complex project? YES
study physics for a FM? NO
study the shaders language? YES
done Object Oriented Programming? YES
know about Design Patterns?? YES
done UML diagrams? YES
look at source code of another game, sim? YES-NOT A SIM
Put the hands over C++, OpenGL, DirectX? ALL OF THE ABOVE
do a network code? YES
do a modelling job (with Lod, UV mapping, RESEARCH, rigging, animations, etc, etc, etc, a lots of etc)? YES
hit the head once and once with things that don´t work as you expected? ALL THE TIME
tried all the above and more with the added problem of a probably low budget? IF I CAN"Y AFFORD TO DO IT, I DON"T DO IT
then you can talk. But in that moment you don´t want to talk, because in that moment you understand all the job behind the "mask" that you see when playing IL-2.
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I respect Oleg's work very much and know what is involved in projects like this and appreciate any info...BUT, posting excuses and half-truths believing there is nobody out there who has knowledge about these types of projects is not good either.
A project such as this just that is supposedly being worked on full-time, cannot take 6 years to make and be profitable to any involved.
Much of the negativity has to do with past misinformation concerning PF, SOW etc.