Quote:
Originally Posted by Aviar
With all due respect, this discussion is exactly about trying to 'fix' the shortcomings of our software.
Your last sentence sounds like a person who has given up. Personally, I don't feel like that. I think more can be done to help give the player just a little more of that 'feeling' of being a real-life pilot.
I know I'm just a person sitting in front of a monitor, playing a game. However, sometimes....just sometimes, there are those magical moments when reality slips away and you are really there.....cruising over the Solomons, 1944....landing on a forgotten runway in the Crimea on a cold winter morning.
What we are talking about here are possibilities that can create more of those magical moments. What we need are people who still believe in those possibilities.
Aviar
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He is right though. There is absolutely zero substitute for the physical sensations that come along with actual flight. Vibrations, jostling, g-forces, the sounds, smells, all of it makes the experience complete and whole.
That said, agree with your statements. We recognize those limitations, and we do our best within the bounds we have to make the best possible approximation of reality. I think the other major aspect of immersion is what you said, which I would phrase as a "willingness" to allow oneself to be in a certain mindset. I've gotten mildly airsick a few rare times when going nuts during dogfights. I've experienced vertigo, and find myself tilting my head in turns. I've jumped half out of my chair a few times when I suddenly get peppered with bullets and I wasn't expecting anything at all. All in all it's a two way street.