Quote:
Originally Posted by ATAG_Bliss
Force - My flameflowers come in when people come in and say COOPs are more realistic than a dynamic environment of the DF world. And if you could or would read anything I've said, I've always stated the more options for online the better.
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It seems you are missing the point. The opinion of coop games being more realistic is not the dominating one. Coop is just a set of features that gained much popularity with IL2 and Hyperlobby. I`d even say that the entire IL2 squad lobby depended on it more or less. Less being generic training internal coops, more being full blown online wars with planning and dynamic campaign.
A big part of IL2 community is waiting for that to happen. If you can provide that, please do. As it been said before, people seem to have trouble with managing the FMB and creating 3rd party software to recreate the classic IL2 coop events. You keep saying that it is here and now but somehow there is no such one of a plce (like HL) where people gather to chat and select slots to organise coop rooms. In my view we are clearly missing a specific interface which wasn`t made, but the DF servers live and prosper. Why? It is not just problems with CloD stability. It is problems with a normal user being able to host a classic IL2 coop mission along with slots for other people to join and select their aircraft. You are correct about the 3rd party creating online wars in the past, but classic coop fans (I am using the word 'classic' as people like you clearly understand co-op missions as something different) don`t exactly require for that to happen here and now. Simply a GIU for setting up a simple coop mission would work for now. Yet that is not happening.