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Old 04-24-2012, 07:30 PM
Luno13 Luno13 is offline
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Join Date: Oct 2011
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Quote:
Originally Posted by =FPS=Salsero View Post
1. A lot of people on the dogfighting servers would greatly appreciate if on most of the maps some patches of the terrain will be levelled making these patches good for placing there airstrips. No need to change the bitmaps. Just level out the mesh, and remove the auto-generated trees. Lvov, Chekhoslovakia, Bessarabia, Ardennes, Kiev, Crimea, and Kurlandia are the prime targets for such mod. I can highlight the appropriate places on request.

The sample map, with airstrips placed on some suitable places is attached.


2. It seems that the most powerful ordnance set against the soft targets carried by Il-2 family planes is 4*ROFS-132+4*FAB-100, carried by on the Il-2 late 42. Later versions are much less effective, like Il-2 Type 3 with 4*FAB-50+4*ROFS-132, with Il-10 seemingly being the worst one with his 4*RS-82+ 4*FAB-50. Is it possible to supply late Il-2s and il-10 with a more decent set of ordnance, e.g 2-6*fab50 + 4* rs-132/rofs-132/m13? By the way, Il-10 could carry OFAB-100, which were much more efficient than FAB-100, and a pair of FAB-250.

3. It is known that some A-20Gs in USSR were fitted with a navigator seat (between the pilot and a turret) and a Soviet bombsight. Is there any possibility for a such field mod? actually, only having a bombsight view for a navigator would be sufficient.

4. Is it possible to rename german AB-1000 and AB-500 as RRAB-1000 and RRAB-500 and make them available for Soviet bombers of the 1939-1942 period? Changing the skin for these bombs to one resembling the true RRABs would be beneficial too. RRABS were uses quite a lot during that time.

5. USSR was using incendiary bombs - e.g. ZAB-100-40p, made from paper. It would be nice to have some of these.

6. A set of vertical textures of a different forest types would be extrremely handy to solve the problems of "invisible trees" near the airfields-targets-etc.
Regarding point 1: These maps have plenty of flat areas. These can be turned into "airstrips" by placing a Home Base object, setting the desired radius, and setting "friction" (bumpiness of terrain) to 0 so it can be landed on. Then it's just a matter of adding objects to indicate a runway (fires, tarps, etc).

Regarding point 2: It is my understanding that Soviet ground attack doctrines changed. Before, it was "drop as much ordinance as possible - destroy the target completely or stick around to use all ammo". After a great deal of losses, this became "hit and run, live to fight again".

The outcome is reduced load-outs. The Il-10 was built to be much smaller than the Il-2, and never carried as much as its predecessor. It has enough ammo, rockets, and bombs to make one pass and then return home.

About point 5: Incendiary explosives confer no advantages in the game, besides looking cool. Il-2 just doesn't have the right targets and target density for these to be effective.

Fix for trees would be nice. I've tried placing tree objects around the treeline, but these are very short compared to the canopy of the layered forests.

Last edited by Luno13; 04-24-2012 at 07:36 PM.
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