View Single Post
  #272  
Old 02-25-2012, 02:33 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Theshark888 View Post
This update is really disappointing and has nothing to do with the IL2 franchise. If you are going to be creating a new game at least make a new folder and don't try to connect it to Cliffs of Dover.

Next you will be showing us drivable trains and how we can unload freight at a station
that shows limited understanding of the multiple aspects that relate to ww2 combat flightsim aviation. there already is much more to this then your limited horizon perspective indicates. and it shows you have not been following the last 10 yrs of discussion with oleg on how this combat flightsim series can evolve and expand.

for ex we have already seen during devellopment how AA flak guns are integrated with:
- using different munition types, and munition boxed next to that specific flak gun being depleted one shell at a time ( of the exact type of munition used)
- when search lights near a AA unit are damaged or put out of action, the night time effectiveness of that flak unit decreases by 80% (untill over XYZ time the lights are repaired)
- AA units are controled by a local command unit which is integrated with radar/spotting functions, when that element is damaged/destroyed the whole AA unit becomes less effective.

you really going to complain about that type of realism ?

but wait there is more !

oleg already showed during devellopment how individual boxes/containers could be moved or damaged, for ex those loaded on the back of trucks, so yes the same would be theoretically possible with trains loaded with cargo

the hope is, as some other posters have already mentioned, that the cargo, munitions and fuel mainly, being moved on trucks and by rail are integrated in the dynamic campaign engine to result in specific supplies of munition and fuel being available at specific airfields (ex if the earlier flak gun runs out of a particular munition type, it cant use them. or if no fuell gets to an airbase that had its fuel supplies blown up then there is no fuel available there till new supplies arrive)

eg, if for ex the german element keeps heavely damaging the most forward allied airbases (taking each time a number of days/hrs to repair depending on extent of damage), and at the same time the germans target the supply lines, then in effect you could shut down these forward allied airbases, and requiring the allied planes to wast more time by having to fly longer to more rear located airbases. this was already present (in a limited way) in the 12 year old flightsim "mig alley", for oleg and luthier to expand the sim in that direction (in a more detailed and visual way) is a very logical progression.

see how a few of these elements (which you dont like it seems) are actually very important for an expanded combat flightsim SIMULATOR ?
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 02-25-2012 at 02:41 AM.