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Old 01-28-2012, 03:26 PM
speculum jockey
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Quote:
Originally Posted by Tiger27 View Post
Wow did you even read the post, the graphics modellers don't fix the AI, nor do they do the recoding to fix bugs, some of you just seem to ignore what you are being told, if the Devs were happy do you think they would be spending all this time recoding graphics sounds etc to improve multiplayer and single player

I cant play the game at the moment always crashes, but at least the devs are still working on it, I still hold out hope that they will nail the problems down and get the game up to a level of quality that we saw with Il2, its obvious that this is going to take a while, so I just fly ROF while waiting
Yes I understand that modelers don't fix AI, but I also understand if the modelers and mission builders have all moved on to Battle Of Moscow, then the actual content support for CLOD has come to a stop. Is that what you would call a finished game? I know that patches to the engine will continue to be developed, since their sequel hinges on them as well, but are they going to do the same with BOM? Release a 1/2 finished game (Content Wise) and then move on to the next sequel?

To repeat, I have no issues with them fixing bugs, but what's the point if they never finish the heart of the game, the campaign, the single player, new multiplayer modes? I started a thread a year ago about the devs actually using their heads to attract customers. Instead of counting rivets on the bracket that holds the undercarriage to the wing spar, maybe they could have included new multiplayer game features, new features for the single player, and other things that would make the game fun. What's going to attract more players and make the game more fun? Having the correct font on the oil-pressure gauge, or having additional content and multiplayer modes that draws you into the game?

People (who are not belly-scraping rivet counters) are begging for something besides "dogfight server". Everyone I know who still playes the original IL-2 uses the "Moving Dogfighter Server Mod" or playes with "SEOW". People are begging for an SEOW style play mode, where everything you do matters to the end result of the game. The real players don't care about some stupid Kill/Death Stat, that's for the Sperglords who've never left their mom's basement. Give us a play mode where shooting down a plane, bombing a fuel dump, losing a pilot, strafing an airfield, or sinking a ship makes an impact to the actual game, not just "Red team has been shot down". Hell, give us a capture the flag mode, anything besides "fly at 30m dogfight".

If Cliffs of Dover were released nearly a year ago with a perfect engine, ran flawlessly, had no bugs, excellent performance. . . it still would have scored medium-low, because after you've tried 2-3 uninspired missions, got pissed at the campaign, and skimmed the ground in a dogfight server for an hour you're pretty much done with the game.

EDIT: If the Devs have no intention on finishing their work, they should at least make sure that the community has the tools and ability to finish it for them.

Last edited by speculum jockey; 01-28-2012 at 03:35 PM.