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Old 01-25-2012, 04:17 PM
Fragal Fragal is offline
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Join Date: Jan 2010
Posts: 51
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i'm expecting something along the lines of 1946 full switch but with a very simplified CEM, i.e no prop pitch, limited overheat, maybe a slightly more forgiving FM but i'm
definitely expecting stalls and spins and blackouts redouts, realistic ammo loads and convergence settings.
The FM on wings of prey wasn't too bad on full switch so it might be similar and thats what i'm expecting nothing as complicated as 1946 or clod but good enough to give me a challenge.
takeoffs and landings are a maybe - this is a descendant of wings of prey so it's a possibility but i'm not expecting it but it might be map dependant (see pacific video i posted earlier)
depending on difficulty no externals Track ir support has already been mentioned on the website.

By the looks of it their trying to stick to historic planes so you buy a spit and you start off with what would essentially be a spit mk1 and the upgrades you buy increase the mark numbers, maybe you'd buy a CSP and turn it into a Mk1a, the next engine would turn it into the equivalent of a MkII etc etc as for silly upgrades like Afterburners etc no idea will have to wait for the beta. But i'm more inclined to agree with recoil they might be pilot based improved vision etc.

I do highly recommend reading through the FAQ's there's a lot of info in there worth a look at.
http://worldofplanesgame.com/en/game/faq/

Last edited by Fragal; 01-25-2012 at 04:25 PM.
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