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Old 12-01-2011, 08:31 AM
von Pilsner von Pilsner is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by Foo'bar View Post
The last 10% are always the most difficult to be done. Most products never get over the 90% stage. And you will agree that 90% of CloD already have been done, won't you?
It may be 90% done (that would depend on what you are basing that percentage on: lines of code? man hours? final in-game content?), but there is some important stuff left to fix. The devs are still hard at work on CloD.

from: http://forum.1cpublishing.eu/showthr...181#post350181

Quote:
Originally Posted by luthier View Post
Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.
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