View Single Post
  #52  
Old 11-26-2011, 06:42 PM
MattCaspermeyer MattCaspermeyer is offline
Approved Member
 
Join Date: Aug 2010
Posts: 553
Smile More?

Quote:
Originally Posted by Fatt_Shade View Post
Any way to give some kid rage inflow (15% maybe), like warrior rage skill ? I found mana/rage %, and mana inflow in battle_mana,1 (i guess 1 mana per turn in battle), so why not some angry little kid that drives you in rampage during battle for sleepless nights, diaper changing, night feeding
You know, there wasn't a bonus to do this and I actually didn't think about this, but that would make a great bonus!

I'd have to go find the code where the Anger skill adds an increasing bonus to your rage.

I think sp_rage_battle_prc is for the Rage Eater item and the others are for the map mana increase delay and rage decrease delay.

Quote:
Originally Posted by Fatt_Shade View Post
All in all there are some great combination for kid_ bonuses ,but when i look at them all together, they seem a bit much. Better that give bonuses limited to lvl of unit then global %.
Expl : kid_craig_hack from orcelyn 27% dmg to all units +3physical dmg to all units. No item in game give that much bonus. 27% dmg ~= 20 att , and to top it +3 absolute physical dmg. I like better wives bonuses lvl 1 unit +1att/def . . . , lvl 2 +2att/def . . . And some kids (allot in xeona orcelyn give high dmg bonus to all units) and on other hand some kids gove low resistance bonus (like gerdas kid_thorgrim 12 all ress ~= 9 def , not much comparing to craig_hack 20att , +3 phy dmg).
A lot of it has to do with probability - the fact that you can't choose any of them went into the thought of the bonuses. Another was the fact that everyone complained about the original children bonuses. So now there should be no complaints - you should be happy you got a certain child!

Also you're ignoring the probability once again. You keep combining the children into ones you think you can pick - but you have no control over it. And their not like items where you can unequip them. Remember you Aislinn comment?!

Once again, a lot of the bonuses for the children were to remain true to the heroes in HOMM3.

I think you misunderstand the mechanics of + attack bonuses. For level 1 units they're awesome (usually about +33 to +100% damage)! But for level 5 units, they are really only about a 3-5% increase. So they are only as good as you think they are for low level units.

Here's a nice table that shows the percentage increase for +1 damage:

Code:
Damage  Percent Increase for +1 Damage
1	100.0
2	50.0
3	33.3
4	25.0
5	20.0
6	16.7
7	14.3
8	12.5
9	11.1
10	10.0
You can see how quickly it falls in percentage and so for level 1 units the bonus is great, but lessens the more base damage a unit does.

Also Crag Hack's bonus only applies to melee (he's got Expert Offense in HOMM3) and is only +27% damage and I have to make it to all attacks otherwise it wouldn't work with all melee units. On the other hand, +12% resist all is great because even though the bonus isn't as high it is a permanent level 1 divine armor on all your units, not just melee. So I think you underestimate its value and misinterpreted Crag Hack's bonus.

Just look at the babies you got for Rina and how you didn't get the ones you necessarily would have wanted, but the ones you got are still pretty good!

Quote:
Originally Posted by Fatt_Shade View Post
Why do you list all units in those strings ? For bonus dmg, why not :
{
filter {
belligerent=ally
}
pbonus=
dbonus=magic,0,27,0,-100,0,0 and copy for poison,fire,physical
rbonus=
attack_on=
attack_off=
}
Doest it make problems in game if not listed all units separately ?
Because you didn't realize it is just to melee units!

Some times things work a little weird when you combine a baby that has both Offense and Archery. Offense is +percent damage and +absolute damage to melee and Archery is the same thing but to Ranged. In that case the skills would combine to be +percent damage and +absolute damage to all units, but I still list those separately since I want to keep the individual skill bonuses intact (makes editing and changing things easier - you don't know how many times I've had to edit these files manually - ugg!). I now actually have a generator in Excel that I use to copy and paste the skill, but it's not perfect since I still have to do a few things by hand (which is where the errors come in - I think that's actually what happened to the Griffins!).

Hopefully that helps explains things some more and if you see a long list of units try to think what is common between them (and note which ones are missing)!

/C\/C\

Last edited by MattCaspermeyer; 11-26-2011 at 07:27 PM. Reason: Clarified +damage description better
Reply With Quote