Quote:
Originally Posted by bman654
what we cannot seem to mod right now are new names for things. So if you add a new unit or perk, I don't think you can give it a new name. The problem is the names are stored in an encoded localization file and the developers have not released any information on the encoding scheme. I decoded what I was able but finally reached a point where I could not finish without more information.
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Not true,
i created foot_knight_spearmen
the name is a variable coded in the xml file
you can also to mod it directly from the editor