View Single Post
  #2  
Old 10-18-2011, 03:49 PM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

Quote:
Originally Posted by AMVI_Superblu View Post
I agree with you guys that we need a fix for the contacts disappearing at medium / short range but i'm really disappointed on reading about the "active label" stuff explained by Manu.
You can't simulate what the pilot see that way just because every pilot is different!
They were not able to see all the same thing at the same distance.
The best would be a progressive LOD that's trimmed with distance increasing/decreasing based on current distance from each object (ground, static, A/C etc.).
This would allow you to see what your eye can see (if your eye can see 1 pixel you will see it, if you cant see things smaller that 2 pixels you wont see it and so on).

S!
What about using the sight skill of an average WW2 pilot?

Anyway, for example, the ac is a pixel at 20km, at 15km, at 10km, at 2km: after that distance you have the first LOD who's still so little that it's melted with the ground. You don't see the ac if his LOD is flying over the ground and the texture of this is not flat: it's still a moving pixel between thousand moving pixels. It happens a lot with detailed maps of IL2 (the new ones)... in the oldest map we had not this problem until if not over the forest. The hardware and our eyes are so different since the last have so many functions to keep definition and focus on a object.

The LOD method you are talking about is the one they use since IL2: use 3 level LODs or 10 level LODs you still have the plane melting with that ground if you're at more than 500m... damn, during the "Big Week" SEOW we fled together I had P47s diving from 6km and after 5 seconds (since they were faster than me) they were disappearing! The second time I landed in the middle of the mission since I wanted to launch the monitor our of the window. And what about the direction of the bombers? we had a only pair of seconds to align ourself because the transition between single pixel to first lod was so violent and you have not enough time to make a good headon.

And anyway if you have not a dedicated SDK for LOD management is really a lot of work for the 3d guys: in that way you can forget the number of ac we have in IL2. Of course I hope that they have an SDK for this purpose...

However it's not that my idea is easy to develop... I'm quite sure it's not, but at least it can reproduce a more realistic hunting experience. That's not "pixel" hunting...
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-18-2011 at 04:12 PM.
Reply With Quote