Quote:
Originally Posted by LoBiSoMeM
To say the true, today game devs are a little bit "lazy" in terms of optimization of textures... With today cards that have +3GB of VRAM, I'm afraid that this behaviour will lead to even less work in optimization of textures... The problem isn't the detail of the texture, is the size. We can have detailed textures if devs go back in time and do the texture work like was some time ago, using small textures like "bricks" in a wall for some big part...
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I suppose that is true. Devs have been spoilt a bit.

Most video cards ship with 1gb of vram or more these days though, so unless people are running some pretty old hardware, they should at least be able to run texture detail on medium settings.