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Old 07-09-2011, 03:09 PM
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philip.ed philip.ed is offline
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*Facepalms*

Oleg himself said that they were having to work hard to get the best out of speed-tree. Aesthetically, a lot of work is still needed. If Speed-tree auto-generates the trees, then there-in may lie the problem of hit-boxes, as opposed to trees in-grained as part of the map. For the latter 'solution' a lot of work would be required, but the effects may be awesome (although tricky to work-around to dinstinguish between high and low settings)
Either way, the focus here is on aesthetics. No one is rebuttling the fact that there are more serious issues with the sim; but one cannot avoid the fact that the terrain is far fom perfect.
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