Quote:
Originally Posted by ARM505
Neither Americans nor Swedes will produce another quality combat flight sim, for the same reason that 1C is now struggling - money. Americans used to produce the best sims, until the financial realities of having the necessary large, highly competent team caught up. 1C was able to reap the benefits of the skilled Russian workforce for longer due to the financial situation there, but it has caught up with them too now. Fact: A large, intelligent, qualified body of developers will make more money more efficiently (ie enough to actually survive as a company for a start) doing something else, NOT flightsims. I doubt we will see another WW2 flight sim in the forseeable future (with the possible exception of a 777-developed one, itself highly debatable). It's just too niche - the production time and effort required for the level of fidelity needed yields almost no rewards.
Flight sim limitations have long since moved from the technical, to the financial IMHO.
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Well I agree with most of the things you say sir, but you forget one of the most fundamental things there is to game-developement, the one that even got Oleg himself into this buisniess: Enthusiasm and a pure interest into aviation.
Without any of those two, money can“t save your'e product in the end cause it'll reveal itself. For an Indie game dev. team you can do a lot of good stuff without large amounts of money, but not in the long haul. So a combination of the two; money and aviation nerd would be the best combo, but of course a hard one to gain.