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Originally Posted by Flanker35M
S!
I noted that I get less stutter if I set Building amount to Unlimited. Then they are all already on map thus no loading or popping up. Only thing is the LOD on them..with low setting they are like brown boxes and turn to houses within a radius of your plane(like in old IL-2) and that can cause stutter. Again if you set Very High detail to buildings sure no brownie huts but has an impact on FPS.
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I think you've just allowed me to figure out two things with that information.
1. Now I can see what the extra 1GB of Vram buys me

I tried last weekend, several times - changing my Building Amount to Unlimited - because I saw a lot of AMD posts where folks had experienced improvment by changing from Low to Unlimited.
For me, it didn't work - much lower frames. Looks as if this is the difference between my 1GB of Vram and your 2GB. What we are validating is that there is a huge difference in HD5000 and HD6000 series behavior with CoD.
It's starting to look as if "my best settings" are applicable to HD5000's (less 5970 - Dual GPU - like GTX 295) series only (who knows about HD4xxxx series).
Your best settings (look at how different for example Gozr's are) will be relevant to HD6000's of course.
Quote:
Originally Posted by Flanker35M
Also shadows cause some of the stutter as they seem to have at least 2 LOD's. One farther away and when you are close(within the "sphere of LOD") they turn more solid and less flickery. Shadows also have this strange anomaly that they "stretch" at certain angles and look like lines. So clearly something could be done to shadows, be it total rework or more options.
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See now, there's another difference. Shadows add a ton to the realism for me - and they cost me a couple of FPS on my card.
Quote:
Originally Posted by Flanker35M
I wish Luthier would get in contact with AMD, at least their Driver Boss is on Twitter and for sure would be interested to get CoD to run on AMD hardware well. IMO flight sim genre is so small that favoring one brand is like shooting oneself in the leg by leaving out some players due certain features etc. I really do not care if a shooter game is optimized for one or another brand, I do not play them 
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Well the good news is that I think they are. For the first time in propeller combat sims - two developers - both 1C and 777 Studios have announced they are working on Crossfire solutions and that they'll be done soon.
The SLI solution has always come first, when developers have talked in the past. Now we are seeing Crossfire first in both camps. Deeper story there I imagine.
Thanks for the feedback, It'll be interesting what we find in 11-4 and next beta.
S!
Gunny