
04-13-2011, 11:10 AM
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Approved Member
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Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
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Quote:
Originally Posted by He111
Not really that impressive when you learn how they do it, it's called LOD - leave of Detail, and it relates to the distance between the camera and any item. if very close, then the building is a full mesh, a certain longer distance away, then the mesh might be 1/2 detailed, even further away - long distance, the building might be only a 2 dimensional picture "sprite" " billboard". Well that's the trick most 3D game builders have been using for many years, not sure about COD?
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There's an example on my blog: http://fooblog.mexxoft.com/amtsgerichtsgebaude/
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