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Old 11-09-2010, 10:08 PM
Oleg Maddox Oleg Maddox is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by robtek View Post
Well Splitter,

i really don't see why SoW:BoB couldn't win the civilian market also?
Fuel and engine management, weather effects, navigation are present, all it would take is to implement more controls and the adequate planes.
I also think that BoB:SoW has a flight model which is at least as complex as any civil flightsim on the market, if not more, and could easily serve both worlds.
The civil sims i know are resource hogs, but i think thats just ineffective programming.
As the computers got faster and faster very quickly effective programming became redundant and the programmers just added content to a bad base, imho.
SoW engine will be oriented at first time only for piston engines and WWII or near this era aircraft. Also for the sport planes.
And SDK that we plan to release will be at first for these planes.
There are a "bit" more complex task because we will need to include also tools for programming of weapons, etc....

Then if all is going ok there will be first jet engines and aircraft.

But probably we will not go to the MS area of civil aircraft.
There are so many things in WWII era still never modelled that for us and third party it will be enough for many years to do...

Our engine and its features are targeted for a combat, for adrenalin and at the same time to and extra quality
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