Quote:
Originally Posted by Porksmuggler
Very good, thank you. I've not seen flickering airfields with 10.7 or 10.8 but the PolygonOffset does not seem to impact performance so might as well.
Back to testing with Specular=2, this explains why no one uses =3, perhaps not optimized like Effects=2
Now if only DrawByTriangles would be described, I grow weary of TheBlackDeath.trk and can see no difference from this flag...
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Hi Porksmuggler
You use TexMipFilter=3 and TexFlags.TexAnisotropicExt=1,Thats your "primery and sccondery" filtering method and is the best looking and demmanding one - you do not need another/diffrent filter to use.
gprr