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  #189  
Old 05-15-2010, 11:22 AM
GS_Hunger GS_Hunger is offline
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Join Date: May 2010
Posts: 20
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Since i make a lot of videos using IL2, i need the perfect "ultra" water to get a nice picture.
But with my water right now, its a mess.

I'm using this config for render opengl:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=0
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0



It looks like this ingame:




Thats not the perfect ultra water..

Is it possible that my actual driver is wrong for this?

Driver Packaging Version 8.712-100302b-096979C-ATI
Catalystâ„¢ Version 10.3
2D Driver Version 8.01.01.1010
Direct3D Version 8.14.10.0735
OpenGL Version 6.14.10.9704
Catalystâ„¢ Control Center Version 2010.0302.2233.40412



Thanks,

Hunger
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