Hmm...musings, I guess.
Hey there. This must be a new post...anywho.
I've read most of this thread-but not all; so forgive me if I repeat someone else's idea;0) Just consider me seconding...ing it.
I've restrict my ideas to offline, as that's the only way I've played it [just on training now;] but it's still my favourite and most-played game, since...september or so last year, when I bought it. Great game.
Anywho, sequel eh? Firstly;
#1; any extra horsepower being squeezed out the i.e '360; I'd dedicate as priority no#1: to making a dangerous ground environment/lot's, lots, LOOOOotS of flack...that can hit you, too [yes...sneaky....you hid it from me for a while didn't you, mr developer.] Read 'Stuka Pilot' a few months ago;Hans Rudel....he destroyed 500+tanks e.t.c, shot down something like 30 times-but only twice by fighters. Flack as he saw it; would be visually stunning too...terrifying to dive into.
As a side-note, by doing what Rudel did; you can break this game...just fly as low and slow as you can-even dropping your undercarriage....even in an He-111, you can get many kills. Moving ahead...
#2; Nicer/more 3d clouds. More volumetric, I guess. But they're pretty good anyway.
#3; how about making one on jet planes?? Say...Korean war, up to and including Vietnam. Most of the same planes were used, anyway. Point being, the missiles were'nt very good-the AIM-9B sidewinder proved to be the best...but was still limited to the tail-chase aspect. There's dogfighting in there...trying to get a missile lock with, say; an AIM-4D Falcon [designed for dogfights, kind of]...what a challenge. Or trying to keep a radar gunsight on a MiG against the sky, in a valley-looking up; so you can use a Sparrow up close. In something heavy, but awesomely powerful, like a Phantom [or MiG-15/17/19/21/23S...) F-86/100/101/102/104/105/106/4. SAAB Draken, Mirage 3/Neshir. So many. Missiles were great, if they worked...they took skill to use too, as not all-aspect. But hell...throw in a MiG-29, and whathave you too. If you want an all-aspect missile...you have to work for it [radars would'nt work looking down, too.]
#4; what's wrong with the Italian fighter-the MC-202? in this. Does it have the same fuel-issue as the Mustang? The 'tang and I have an understanding now. It only kills me half the time...and I still love it;0)
#5; ability to use any plane, in any campaign [at least once finished,]...I think I'm beginning to just repeat stuff.
Ahh yes...I thought there was something else. Some people seem to have real difficulty learing how to shoot/fly e.t.c. I have a friend who's been trying for months-his plane control is a lot better [pretty good actually, he can pull out of stalls usually,] but still...
#6; a tutorial that can be played through entirely in realistic [as most people play it anyhow;] with combat moves;i.e scissors and intercept paths, 'drawn' in 3d in front of your plane-like in that Tom Clancy game. I can't remember what it's called. It's shit. Anyway, Training like that; would go a long way in IL-2.
regards
Z
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