View Single Post
  #13  
Old 04-26-2010, 09:38 AM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Quote:
Originally Posted by Darkbluesky View Post
I know that there is the problem of players "killing people" and that could give an undesirable/bad rating or bad reputation to the game,
Compared to the average FPS, flightsims are comparatively 'bloodless'

Quote:
Originally Posted by Darkbluesky View Post
but I think it can be avoided very easily. Just put people/animals in game but make them not affected by weapons neither explosions.

A bit unrealistic? yes, but at least we would have the immersion effect that it gives. I think it is better than nothing at all.

Even two categories could be done, one for general people/animals (unvulnerable) and other for "army", which could be vulnerable, and to hardcode it to avoid mods in that regard...
Making people / animals indestructible would be more than a 'bit' unrealistic. Think we have to accept that if the game is accurate enough to model civilians then it must acknowledge that in wars they get killed.

Anything else is nonsense.
Reply With Quote