Here is version 0.03 of the mod. The zipped archive contains the changes from previous versions, so simply overwrite the old version.
The file 1.changes.txt contains the complete changes history of all so far modified units.
This version totals the modified monsters to 38 and adds the following changes:
Animals
Venomous Spider
Poisoning Chance +25%, Web x2,Speed +3
Beholders
Cost +50,Leadership +25, HP +40, Added Ability: Hypnotic Cloud x2
Evil Beholders
Cost +200, Leadership +90, HP +75, Defense +2, Damage (+2,+2), Mind Control reloads, Hypnotic Cloud x3
Humans
Knight
Leadership +40, Cost +400, HP +55, Physical Resistance +5%, Damage (-2,0), Added Ability: Smashing Blow
Paladin
Leadership +100, Cost +500, HP +100, Defense +4, Damage (+4,+4),Speed +1, Initiative +1
Horseman
Leadership +40, Cost +400, HP +50, Damage when charging +5
Undead
Dark Knight
Leadership +50, Cost +400, HP +35, Damage (+2,+2), Speed +1, Added Ability: Circle Attack, New Ability: Summon Skeletal Ally
Zombies
Leadership +30, Cost +60, Level +1, Attack +3, Defense +5, HP +44, Damage (+2,+5)
Decayed Zombies
Leadeship +80, Cost +420, Level +1, Attack +3, Defense +5, Initiative +2, HP +102, Damage (+4,+

, Added Abilities: Plague, Scavenger. Removed: Run
Ghost
Leadership +20, Cost +50, HP +20, Added Ability: Ghost Cry x2
Cursed Ghost
Leadership +30, Cost +100, HP +20, Ghost Cry reloads one round faster, Added Ability: Mind Control x2
Also revamped a bit the ability cleansing flames of the Priests, and the Inquisitors.