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Old 11-24-2009, 05:40 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Quote:
Originally Posted by Baron View Post
Not to mention the complexity involved if u wanna make the animation work with a clickeble cockpit. Or the pilots arms blocking instruments. Will pilot move his arm when u puch down the flaps key, how will that work while df`ing etc. etc.
No one asked for such detail, or pilot clicking all around or whatever. As I said, stick - throttle - rudder, similar to the DCS one.

If pilots (or humans, in general) are going to be detailed as stated by Oleg himself (I'm considering it has basic animations related to arms and legs), there could be room for putting a human pilot inside the cockpit, and articulate him to fit each cockpit, just as a normal pilot do. Move the leg a bit right/left, just move the left hand a bit, right hand around the stick and... voilĂ , you just have your pilot fitted to another aircraft.

I might be wrong about the possibilities of humans in-game, but, from what I understood, this isn't that tricky to model as people propose.

EDIT: Sorry, didn't saw the last post. At least I guess this will be possible to be made by users after the release.
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