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Originally Posted by ECV56_Lancelot
With this great ship models, sea with depth, and transparent water, i know that now we'll be able to see submarines that are submerged but close to the surface. My question would be, how will SoW will handle bombs that explode on water. Since in reality a bomb exploding on water close to a submarin could cause some serious damage. But on all the sims we all been flying, all require a direct hit to a submarine, or ship, in order to damage it or sink it.
I would like to know if SoW will be the first aircraft simulator, at least that i know of, that will simulate damage by bombs that hit close to a submarine, but not directly.
Thanks, and the models are excellent, like all the models that have been showed to us since SoW was announced. 
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As someone who is a keen advocate of skip bombing in IL2, it would be interesting to see how attacking sub surface targets would work and how it would effect skip bombing.
I assume the same method of setting a time delay on the bomb would be in place. I expect there would have to be some sort of rule (programming code) in place that would look at the angle that the bomb hits the water, the speed that the bombs going, and the height it was released at to see if it skips accross or penetrates the water.
I hope that they still have the skip bombing because I am absoluetly useless at dive bombing