Quote:
Originally Posted by Lucas_From_Hell
You don't NEED to have each valve modeled.
But if you CAN model each valve, it won't kill it, anyway...
It adds to immersion. Flight simulators, and games in general, don't have their realism level determined by the major stuff. In this field, they are all very close to each other (when you talk about modern games) - nice graphics, good effects, immersive sounds... The difference is in detail. For example, you wouldn't even notice if in Rise of Flight the gun parts didn't move in external views when they are reloaded. But they do. Do you actually NEED to see a stupid gun moving? Or to see that AK-47 inside the truck and besides the driver on DCS? No. Can you do this without causing any major trouble? Yes. Will it add to immersion? Yes. So, why not to do it?
It's just my opinion, anyway, but I really think that, if you want to model something, model it to the maximum level of detail you can. It won't be perfect, but at least is the closer you can get to perfection.
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I have to admit that I don't really "get" the "too much detail" argument...MORE detail is always better.
I also don't understand the "why bother with so much detail, you can't see it at 30,000 feet"? My thought is...Right, so you can't see that much detail at 30,000, but you can see detail at 1000 feet. Why not make the argument about night flying and ask something like, "I can't see the ground at night, so why bother modeling it?"