Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-19-2009, 03:18 PM
Riceball Riceball is offline
Approved Member
 
Join Date: Jun 2009
Location: Iowa City, IA. USA
Posts: 306
Default Sway while firing guns

I posted this on the dev forum and thought it may be a good topic here:

Did the aircraft's attitude really change that much when firing the guns? If I was the designer of a fighter, that would be the #1 problem to solve. And if you watch enough gun camera footage they don't seem to sway side to side. If it looks that way, that's just the pilot working the rudder.

But, I've never spoken to a WW2 fighter pilot so I may be way off base.
Reply With Quote
  #2  
Old 09-19-2009, 03:38 PM
Kamak86 Kamak86 is offline
Approved Member
 
Join Date: Jul 2009
Posts: 113
Default

It varies from plane to plane...the 109G vs the 109K for example...the G is all over the place but the K does not....also it varies because of the weapons being used... .303(spit) will not kick as much as a 108 (109g)
__________________
http://forum.1cpublishing.eu/image.php?type=sigpic&userid=13261&dateline=125082  7525
Reply With Quote
  #3  
Old 09-19-2009, 03:41 PM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

Quote:
Originally Posted by Kamak86 View Post
It varies from plane to plane...the 109G vs the 109K for example...the G is all over the place but the K does not....also it varies because of the weapons being used... .303(spit) will not kick as much as a 108 (109g)

and then you have the same weapons working differently, for example the .303

works better in the hurricane than the spit, due the thicker wing of the hurricane making it a better gun platform than the spit.
Reply With Quote
  #4  
Old 09-19-2009, 07:08 PM
Ancient Seraph Ancient Seraph is offline
Approved Member
 
Join Date: Sep 2009
Location: Dutchman in Spain
Posts: 788
Default

Quote:
Originally Posted by Riceball View Post
If I was the designer of a fighter, that would be the #1 problem to solve.
I think my #1 would be out-manouvring every other plane out there. It would be more usefull to be able to get on someone's six and then have to burst carefully then to have no recoil at all, but the turning radius of a B17.
Problem with designing an aircraft is that there are a lot of factors involved, and I think I'd put recoil relatively low on the list.
Reply With Quote
  #5  
Old 09-19-2009, 08:44 PM
Voyager's Avatar
Voyager Voyager is offline
Approved Member
 
Join Date: Sep 2009
Posts: 164
Default

There is also side area to consider. The Go-229, for example, has no vertial surface at all, and in the IL-2 1946 version, was fitted with MK103's (the 180's bigger brother). You start firing, and you're going everywhere.

Gun mounting is also a factor. The Fw-190A with the MK103 wing pods has some real issues with fire drift. Not only is it firing a big round at a high velocity, the pods are sort of flexible, and tended to wobble and flex when the gun is fired. Not only are you gettng asyncronous impulses, you're getting them from randomized vectors too! Those things were widely loathed.

Harry Voyager
Reply With Quote
  #6  
Old 09-20-2009, 02:27 AM
Riceball Riceball is offline
Approved Member
 
Join Date: Jun 2009
Location: Iowa City, IA. USA
Posts: 306
Default

Quote:
Originally Posted by Ancient Seraph View Post
I think my #1 would be out-manouvring every other plane out there. It would be more usefull to be able to get on someone's six and then have to burst carefully then to have no recoil at all, but the turning radius of a B17.
Problem with designing an aircraft is that there are a lot of factors involved, and I think I'd put recoil relatively low on the list.
I think you took that sentence a little too literally.
Reply With Quote
  #7  
Old 09-20-2009, 02:46 AM
mattd27 mattd27 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 402
Default

IMO the Yak-9 has some of the worst recoil in BoP. You've got to be sure you have the perfect shot first, or you'll get your aim thrown way off.
Reply With Quote
  #8  
Old 09-20-2009, 12:51 PM
PantherAttack2 PantherAttack2 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 252
Default

Quote:
Originally Posted by mattd27 View Post
IMO the Yak-9 has some of the worst recoil in BoP. You've got to be sure you have the perfect shot first, or you'll get your aim thrown way off.
Yeah... I can't believe how horrible it's recoil is. It's practically useless unless you are a perfect shot.
Reply With Quote
  #9  
Old 09-20-2009, 01:56 PM
Riceball Riceball is offline
Approved Member
 
Join Date: Jun 2009
Location: Iowa City, IA. USA
Posts: 306
Default

Quote:
Originally Posted by PantherAttack2 View Post
Yeah... I can't believe how horrible it's recoil is. It's practically useless unless you are a perfect shot.
That's what I mean. You would think there would be an easy way to solve that.

Say a plane has four MGs. You set guns 1$3 to fire at the same time. And 2&4 fire at the same time. Problem solved. No?
Reply With Quote
  #10  
Old 09-20-2009, 02:33 PM
Ancient Seraph Ancient Seraph is offline
Approved Member
 
Join Date: Sep 2009
Location: Dutchman in Spain
Posts: 788
Default

The Yak 9T only had 1 huge cannon right? Maybe the added machine gun was a failed attempt to make it compensate for the recoil
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:35 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.