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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Ok i just tried the IL:2 Demo on xbox, and man simulator mode is harder than simulation mode on IL:2 PC , i dunno whats goin on here but ive been playing IL:2 since it was first released on the PC years ago, and never had this problem.
Now im very much used to playing IL:2 with a pad, I used to use an old Gravis Exterminator back in the day as it had slider for throttle and analog shoulder paddles things for rudder, and i used to fly with realism on max, recently ive been playing IL:2 1946 with a modified origional Xbox pad, and can also fly on full realism without a problem. But as soon as i tried BOP i was stalling out almost every turn and the flat spins are almost impossible to recover from?? also no blackout/red out? no flutter sounds? im guessing it could be due to the fact ive got no Audio or visual que's to when im pushing the plane to hard?? If not there is something very wrong here, ive tried lowering the sensitivity of elevators and ailerons to no avail, im hoping this demo is not how the final game is going to be, because if it is im going to stick to 1946 as its actually fun to fly the planes. I dont really know but this dosent feel like IL:2 at all guys, its kinda a shame as i dont really want to play on arcade mode, as i could just play blazing angels. Im hoping there is still some fine tuning to do with the control inputs, and maby few more tweaks to the flight model. And im really hoping we get to map our own controls!! id like to use the shoulder buttons for rudder. Overall i hope the DEV's have some more tweaks to make, since the game isnt due out for a month, but ive got a horrible feeling this is how the final game is going to be and your going to have alot of dissapointed IL:2 fans. On a good note tho the visuals are outstanding (apart from the tracers need to stand out more, hard to see where your rounds are heading) |
#3
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It's not that hard to fly.
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#4
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Yep, turn down the yaw and roll sensitivity to about half-way. That should do it. The flight dynamics in this version are excellent.
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#5
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#6
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To give Cynabal some credit, he has obviously tried the fix to the stalling problem by turning down sensitivity, and so probably knows about the to threads brought up there.
Also, he is talking about possible differences between the PC Il2 flight models and those in Birds of Prey, which is a related but different issue, so it doesn't really need to go in the same thread. I'm not sure if the flight models are the same anyway, because I have been playing the original Il2 on my laptop with a 360 controller, and it seems harder to stall the planes than in Birds of Prey, even with the sensitivity turned down in BoP. However this could be because the original Il2 does not have the same aircraft as the demo, or it could be that the flight models have changed between Il2 and Il2 1946, which is where I assume the flight models from BoP come from. I will have to try Il2 1946 out on my proper PC with a 360 controller when I next go home from Uni to be sure. |
#7
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Well i turned down the elevator sensitivity a little more to 10 and it stops the dead stalls, but the aircraft still dont like turning and just dont feel like the PC version, its even the lightest turn trys to induce a stall, atleast now its playable, but still think it needs some love.
Also they should default the sensitivity at half when the game ships or there going to have alot of people who litterally play once and never again. I still think the game needs better audio and visual que's to when your pushing the aircraft to hard, would be nice if xbox pads had haptic feedback ![]() |
#8
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I'm sorry, but to be honest, in my opinion... I just tried lowering my sensitivity, and I find that to be such a cheap fix. To me its like cheating, only the game supports it.
Online, people are going to play the way the game actually is, and then some will make this small adjustment, and fly the plane like an ace because of that. I doubt pilots had turned down the sensitivity of their sticks in real life, and flew without the worry of stalling. To me, the game turns into Arcade mode when you do that.. but this is just my opinion. |
#9
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Real pilots actually had to pull back on a stick that took an appreciable amount of force to use, especially at high speed, where often it would not be possible to pull back the stick hard enough to stall the aircraft.
The little analogue stick on a controller can be pulled all the way back at any speed and is far more sensitive than the flight stick in an aircraft, so tuning the sensitivity so that the plane will only stall at low-mid speeds when the stick is pulled back all or almost all the way back is not cheating. |
#10
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They are the same flight models as the pc ver. This was confirmed by Anton on here when Buggins asked him about it, and another member of the Dev team confirmed it for me on the Il2 Twitter site. DESODE |
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