Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War

Men of War New World War II strategy game

Reply
 
Thread Tools Display Modes
  #1  
Old 05-24-2009, 04:17 PM
ErnieBilko ErnieBilko is offline
Registered Member
 
Join Date: May 2009
Posts: 4
Default Game Unit Data

Hi Guys,

I'm new to this forum and also fairly new to Men Of War, having been hooked on Company of Heroes for the last two years.

I run a website - www.game-data.net - that will provide detailed data for the various game entities but principally units (e.g. tanks, soldiers, etc) and their weapons.

It will list all the units and their game parameters, such as armour thickness, speed, etc. It will also include all weapons and their accuracy, range, and so on. The software I'm writing reads the game files directly, so there will be no errors in transcription and will be kept up to date with each game version.

The data for MoW is not there yet, but should be within the next few weeks.

Any questions, just PM me or contact me via the website.

Last edited by ErnieBilko; 05-24-2009 at 04:25 PM.
Reply With Quote
  #2  
Old 05-25-2009, 07:17 AM
Nike-it Nike-it is offline
Approved Member
 
Join Date: Apr 2008
Location: Russia
Posts: 3,383
Default

Good job! Also if you have any question regarding MoW, please ask!
Reply With Quote
  #3  
Old 05-25-2009, 09:48 PM
ErnieBilko ErnieBilko is offline
Registered Member
 
Join Date: May 2009
Posts: 4
Default

Quote:
Originally Posted by Nike-it View Post
Good job! Also if you have any question regarding MoW, please ask!
Well, I might just need some help with the files.

The file, "game.pak" (in the same folder as the executable) appears to contain all the information that defines the game entities. This is basically a zip file - just rename it to "game.zip" and you can see all the files contained therein.

I'm trying to figure out the structure at the moment. Also, the entity files are formatted using a block-structured language and I'm currently reverse engineering the syntax - this is a slow and laborious process. There is some explanation in the comment fields, but unfortunately they appear to be in Russian.

If anyone has done any work on this before, I'd be really grateful if you could post your findings.
Reply With Quote
  #4  
Old 05-25-2009, 10:35 PM
DMS|Instinct DMS|Instinct is offline
Approved Member
 
Join Date: Oct 2007
Posts: 147
Default

You surely can find answer to all your questions here:
http://www.digitalmindsoft.eu/forums/viewforum.php?f=8

There are plenty of modders with good knowledge of the game and its parameters.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.