Finite supply of units...
...Is that really as brutal as they say? I read a review - IGN, I think - that said that due to the different shops having only a set pool of creatures that can be depleted, newer players might actually have to re-start the campaign, because suddenly there will be no creatures left to purchase.
That freaked me the hell out. Honestly, that sounds like the most horrible gameplay decition, ever. It's like in those early text-adventure games on ancient computers, where it was possible to get stuck so that you had no other option than restarting the whole adventure. In a modern perspective, that would be unacceptable. Yet here we are, apparently.
So, for those of you who have the game , how does the whole system work out? Is it as brutal and unforgiving as it sounds, or does it even itself out, somehow? By, for example, there being a finite amount of enemies as well?
I am currently playing the demo, as a Warrior character. I haven't got very far - I mostly hang around the starting city/castle thing where you begin, and the only main quest I have finished, is the one where you have to get the king back all those money-style thingies that has gone missing.
Point is; although it's still early in the game, I fight a lot of battles, and I always have some casualties - my small, (and very much finite), army getting slowly and gradually chipped away, forcing me back to the non-resupplyable creature shops to buy more knights or venomous spiders or whathaveyou. So I just wonder how it's going to work out for the full game on Normal difficuilty. What do you people think? Is it actually easier than it sounds?
Last edited by St!gar; 05-04-2009 at 06:19 AM.
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