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  #1  
Old 01-11-2009, 01:31 PM
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Metathron Metathron is offline
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Default Would it be possible?

...To randomize the creatures offered in some places such as King Mark's castle, for example offer any level 2 creatures including bowmen or swordsmen, any level 1 including peasants, etc. I am aware it wouldn't make much sense to have Kronberg offer goblins or imps or whatnot, but I do think it would diversify the game for players who have completed it several times already and would like to try a fresh approach to the game, rather than the same old combination of bowmen/swordsmen/monks...

Opinions?
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  #2  
Old 01-11-2009, 05:01 PM
Keneth Keneth is offline
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While I still haven't gotten around to figuring out how the shops are defined (laziness on my part), I don't think it would be impossible to randomize them, it's already done in other parts of the game. Maybe someone who's done some work on the subject could share some more light.
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  #3  
Old 01-11-2009, 08:04 PM
Csimbi Csimbi is offline
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I would surely like such improvement - it would boost the replay value.
I did try to figure this out and I did not get very far. I got the impression that these are not generated, but hardcoded into the data files.
Any discussions about this on the Russian forums? Any help from the dev team?

Last edited by Csimbi; 01-11-2009 at 08:04 PM. Reason: Fixed a typo
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  #4  
Old 01-13-2009, 10:15 AM
Murkhach Murkhach is offline
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Default Weeek of ...

Is tit possible to add something like week of (creature) in HOMM3 WOG.
- random creature stack or heroes appear in explored locations
- or better, add super quests, that can spawn later in the game (after fullfill some main quests)
- is it possible to create new item type medailon (whitch can be attached to childs only)
-
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  #5  
Old 01-13-2009, 12:19 PM
Csimbi Csimbi is offline
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Quote:
Originally Posted by Murkhach View Post
Is tit possible to add something like week of (creature) in HOMM3 WOG.
- random creature stack or heroes appear in explored locations
- or better, add super quests, that can spawn later in the game (after fullfill some main quests)
- is it possible to create new item type medailon (whitch can be attached to childs only)
-
Have you considered posting that in the Wish list section for the expansion?
Sounds like a good candidate to me.
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  #6  
Old 01-13-2009, 05:17 PM
Keneth Keneth is offline
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The answer for the last is no, children are just items, you can't attach anything to them. The first suggestion is unlikely, spawning creeps after the initialization of the area is probably too much work. Adding new quests seems doable but I fail to see the point, adding quests just for the sake of adding quests doesn't really achieve anything since there's no need for them, you get enough items, runes, and experience during the standard course of the game. I don't really get what you meant with the whole "week of..." thing though.
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  #7  
Old 01-14-2009, 12:16 AM
Csimbi Csimbi is offline
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Quote:
Originally Posted by Keneth View Post
I don't really get what you meant with the whole "week of..." thing though.
This was added to HMM3 in WOG.
Weeks change every 7th day - just like in a normal calendar. This should be doable since there are day/night changes in KB.
The "week of x" means that 'x' receives special bonuses during that week, where 'x' is the name of a creature, picked randomly once a week. Creature 'x' receives a fixed amount of attack, defense, special attack, purchase price, growth, etc bonuses for the duration of the entire week.
The only problem I see with this is that there are no functions in KB that would allow querying/updating atom properties in runtime.

Last edited by Csimbi; 01-14-2009 at 12:17 AM. Reason: Typo
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  #8  
Old 01-14-2009, 12:41 AM
Keneth Keneth is offline
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Why would you want to modify static values for a dynamic bonus? That's what spells and items are for. Anyway, the mod is a bit counter-productive, since you'll want to finish as quickly as possible to get a good score, meaning you won't see a lot of bonuses.
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  #9  
Old 01-14-2009, 02:09 AM
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Ryastar Ryastar is offline
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Unless you make it "day of the (monster)"
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  #10  
Old 01-14-2009, 09:47 AM
Csimbi Csimbi is offline
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Quote:
Originally Posted by Keneth View Post
Anyway, the mod is a bit counter-productive, since you'll want to finish as quickly as possible to get a good score, meaning you won't see a lot of bonuses.
On the contrary, I do not care about score or how long it takes to finish it: I personally prefer finishing all quests instead. That requires a lot of running around - which is fine, but in the meantime, such "week of"/"day of" cycles would bring more colour into the game, making it easier or more challenging (depending whether your units get bonuses or the enemies').

I have to agree with Ryastar that the "week of" might be a little long - time is not ticking very quickly in the game. But the "day of" might be too short?

Last edited by Csimbi; 01-14-2009 at 09:48 AM. Reason: Reply to Ryastar
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