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Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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the single reliable solution to have rage at start of battles that I have found is to chain fights (rage and mana full at end of battle with chargers).
but because of those fights chains I don't explore map - for example haas labirint and orcs land was a single chain of battles. seems that this mecanic of rage loss is not soo good. |
#2
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You can wear the Thorn King crown - and replace it right before battle - rage loss is halved.
You can buy rage potion - and use it before very important battles (castle siege, huge enemies... etc.) at the same time invest more points into rage (on level up take more often +x rage permanently) - more max rage you have - more you will get in battles (if you have rage 40 - you will get on point of rage for one hit - but if you have 80 rage - you get 2 points of rage per hit... etc.) so you have to consider : 1.) return later to explore and lose SCORE for more time in game 2.) manage your rage little bit and start most battles (match, slightly stronger and all weaker enemies) with low rage 3.) screw exploring and rush with battle chain into game end - get huge score, but less bonuses/money your choice It is rage -- what is RAGEFUL about traveling in such beutiful country and enjoing squirels/ rabbits, trees and oll the scenenia? - of course the rage goes down Well - only if you realy realy hate squirels or if you have DEMON army and travel in Elven lands (but then tha mana should not grow - as you can't relax a bit)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 12-01-2008 at 09:46 AM. |
#3
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i use Thorn King crown, but on impossible rage is going down very fast.
i don't care about days/score. i think is a russian mod for that - the warrior can get a rage potion if end combat with enough rage - but with so many variants of game i don'[t know if is working. |
#4
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If you find me that mod I can tell you whether or not it will work on the newest version. (or try to make it work if it doesn't) Alternatively you can try my TNG mod and attempt to get Skye which gives +100% slower rage loss.
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#5
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I think that is very normal that rage will go do fast. It's a feature of the game, that balance warriors with mages. Instead of starting full and depleting with time, it just start empty (unless you chain) and build up during fight. IT's MEANT to be this way. For hard battles they also give you potions, and there are enough in the game. Still is a single player game, so if you are having fun having always rage at your disposal, use console and type "rage 10000", so that just a single hit will give you enough rage to do whatever you want. Remember that having rage not-empty will slower your mana regeneration by a factor of 3.
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#6
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I got a total of two rage potions in the entire game on my last run.
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#7
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![]() Quote:
http://forum.1cpublishing.eu/showthr...russian&page=6 to BobbRobb: 1. shot Rage Spirits animation mod_164_eng_anim_spirit.zip mod_16b7_eng_anim_spirit.zip 2. weak (very weak, weak, slightly weaker) enemies do not attack mod_164_eng_armywalk.zip mod_16b7_eng_armywalk.zip 3. At the Warrior depending on level of ability "Rage" is chance (10 %, 20 %, 30 %) to receive a rage potion after fight. At the Mage depending on level of ability "Alchemist" is chance (10 %, 20 %, 30 %) to receive a mana potion after fight. mod_164_eng_bonus.zip mod_16b7_eng_bonus.zip 4. Camera range increased from 18 to 32 mod_164_eng_camera.zip mod_16b7_eng_camera.zip |
#8
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Hrm, I'm not completely certain if arena.lua was changed in the latest patch. But it should be fairly easy to copy the functions and make a new version of the file just in case.
Actually, you can probably do this yourself open arena.lua (found in ses.kfs) with a text editor and search for "calc_bonus()" then add the code in the next line like this: Before: Code:
function calc_bonus() --ftag:bonus local enemyHeroK = 1.5 + Game.Config( "enemy_hero_money_exp_bonus_k") * Logic.enemy_hero_level() if Logic.enemy_hero_level() == 0 then enemyHeroK = 1 end Code:
function calc_bonus() --ftag:bonus if (Game.Random(1,100) <= tonumber(Logic.hero_lu_skill("alchemist"))*10) then Logic.hero_add_item("mana_potion") end if (Game.Random(1,100) <= tonumber(Logic.hero_lu_skill("rage"))*10) then Logic.hero_add_item("rage_potion") end local enemyHeroK = 1.5 + Game.Config( "enemy_hero_money_exp_bonus_k") * Logic.enemy_hero_level() if Logic.enemy_hero_level() == 0 then enemyHeroK = 1 end Last edited by Keneth; 12-01-2008 at 09:29 PM. |
#9
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Would this add the item at the end of combat? -> Code:
function calc_bonus() --ftag:bonus if 1 then Logic.hero_add_item("the_boots_that_i_miss_to_complete_the_knight_set") end |
#10
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I've never worked with Lua but I'm pretty sure that if statements are unnecessary unless you want a condition. Hence all you need to add is the call to Logic.hero_add_item() function (end is part of the if-then-else statement and is used instead of brackets to end a block so you don't need it either).
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