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#1
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The deal is easy = 1 tank horseman (cause of initiative and speed) the +initiative talent here is crucial, my skel archer got +10 init at the 1st round + archers (skel archer prefered cause of dragon arrows lvl 3 (5 mana only)
Horseman goes and tank in the 1st round then timeback, at the 1st round all archers kill other stuff, at the 2nd turn there will be almost no enemies. Like in the example: ![]() ![]() Last edited by Amidamaru86; 11-14-2008 at 04:25 PM. |
#2
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#3
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1) use tactics.. so that they will attack the tank first and wont have enough speed to fly at the first round to your archers (worst case scenaio: stacks of black dragons only and you are sure that you cannot kill them all in the 1st round and do not have an unit which has higher initiative then black dragons: at the 1st round leave an unit in wait so the enemy monsters will move, then cast timeback on the tank and attack with that archer, the tank will get the +3 init in the second round = that's when you cast mass initiative spell and kill on ![]() And usually there are like 2-3 stacks of dragons, 1 goes down by skelletons, the second by other archers, and if there is a third you couldn't kill place the tank correctly so the 3rd stack of dragons will attack him (the tank doesn't have to attack). Simple math. |
#4
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Impressive damage, skeletons archers + dragon arrow = great combo.
You miss gizmo it could give addition move to your archers. |
#5
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looks very very nice but isn't it a little boring?
![]() this damage is very high as a not critical hit oO like it as hell^^ btw do you cast target on tank unit? or cpu is always attacking nearest unit with his archers? Last edited by kadrzys; 11-14-2008 at 08:38 PM. |
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