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Battle mode Strategy, hints, questions

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  #1  
Old 11-14-2008, 01:53 PM
Amidamaru86 Amidamaru86 is offline
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Default Impossible warrior ownage

The deal is easy = 1 tank horseman (cause of initiative and speed) the +initiative talent here is crucial, my skel archer got +10 init at the 1st round + archers (skel archer prefered cause of dragon arrows lvl 3 (5 mana only)

Horseman goes and tank in the 1st round then timeback, at the 1st round all archers kill other stuff, at the 2nd turn there will be almost no enemies. Like in the example:


Last edited by Amidamaru86; 11-14-2008 at 04:25 PM.
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  #2  
Old 11-14-2008, 03:54 PM
Sandsai Sandsai is offline
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Quote:
Originally Posted by Amidamaru86 View Post
The deal is easy = 1 tank horseman (cause of initiative and speed) the +initiative talent here is crucial, my skel archer got +10 init at the 1st round + archers (skel archer prefered cause of dragon arrows lvl 3 (5 mana only)

Horseman goes and tank for in the 1st round then timeback, at the 1st round all archers kill other stuff, at the 2nd turn there will be almost no enemies. Like in the example:

Wouldn't you have issues going up against stacks of dragons, in particular black dragons? Can only give dragon arrow to one stack and thereby kill one stack. The rest should be frying your archers quickly. Just curious how you get around this issue.
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  #3  
Old 11-14-2008, 04:23 PM
Amidamaru86 Amidamaru86 is offline
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Originally Posted by Sandsai View Post
Wouldn't you have issues going up against stacks of dragons, in particular black dragons? Can only give dragon arrow to one stack and thereby kill one stack. The rest should be frying your archers quickly. Just curious how you get around this issue.
when dealing with stacks:

1) use tactics.. so that they will attack the tank first and wont have enough speed to fly at the first round to your archers (worst case scenaio: stacks of black dragons only and you are sure that you cannot kill them all in the 1st round and do not have an unit which has higher initiative then black dragons: at the 1st round leave an unit in wait so the enemy monsters will move, then cast timeback on the tank and attack with that archer, the tank will get the +3 init in the second round = that's when you cast mass initiative spell and kill on

And usually there are like 2-3 stacks of dragons, 1 goes down by skelletons, the second by other archers, and if there is a third you couldn't kill place the tank correctly so the 3rd stack of dragons will attack him (the tank doesn't have to attack). Simple math.
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  #4  
Old 11-14-2008, 04:24 PM
Smash Smash is offline
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Impressive damage, skeletons archers + dragon arrow = great combo.
You miss gizmo it could give addition move to your archers.
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  #5  
Old 11-14-2008, 08:35 PM
kadrzys kadrzys is offline
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looks very very nice but isn't it a little boring?

this damage is very high as a not critical hit oO like it as hell^^

btw do you cast target on tank unit? or cpu is always attacking nearest unit with his archers?

Last edited by kadrzys; 11-14-2008 at 08:38 PM.
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