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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I was lucky enough to hear about King's Bounty at the ideal time, just before the release of The Legend in 2008. I remember downloading the demo (which only allowed you to play through Greenwort) and playing that at least 5-6 times. Then when the game was released, I completed the campaign five times within a few months, which added up to more than 300 hours of game play. Twice on hard, three times on impossible (I still have the save files).
When I was waiting for Armored Princess to come out, I discovered that the game was already out in Russian, so I ended up downloading that. You wouldn't think you could play a game through to completion in a language you don't read, but I played the AP campaign through to the end on medium in Russian. True story ![]() ![]() Crossworlds was okay, but because I'd played AP so much I couldn't be bothered playing Orcs of the Marsh (which is 90% the same as the AP campaign). The other short campaigns were nice but I couldn't help but feel we'd been a little short changed. I think there must have been at least a year or perhaps two between Crossworlds and Warriors of the North, and I stopped playing KB altogether during this time. Warriors of the North turned out to be a big disappointment to me and I only played it once through (93 hours according to Steam just for one play through!). The campaign was long and tedious, the quests dull and the locations the same as in The Legend. Another year went past and I didn't expect to play KB again, at least not until a new game came out. Recently I tried the free KB: Legions and was utterly horrified at the new low that KB had sunk to. I played the game for about 20 mins then uninstalled. But I had six weeks off of work recently so I got out my TL DVD and re-installed it. To my surprise, I found that I really liked the Darion component of the campaign. Those first four areas were the best in that game, in my opinion. Freedom Islands was okay but somewhat grinding, and I ended up getting bored by the beginning of the Kordar section. The problem with TL now is the huge number of fights (500+) and the small number of levels (30), making the game very grinding. Plus there's no medals and the rune trees aren't as good as they were in later games, making the game ultimately a bit tedious. Despite this, I felt strongly that the quest design and level design was much better in TL than in the later games (especially when compared to WoTN). For example, Marshan Swamp, the location we were so disappointed not to be able to play through in WoTN, is very well designed and fun to play through. So then I heard that a new WoTN expansion was coming (more than a year after the initial game) and like others here I was very skeptical. I was having fun at that time with TL and I didn't want to grind through WoTN again just to play another 20 hours of content. But the DLC came out and it was only $9 on steam and I thought 'what the hell?' I'm glad I got it. I've only just completed Nordlig now but I liked the new creature xp concept and some of the new units like the Mystic. So far I think they have definitely improved on the original WoTN, but we'll see... So there you have it, my thoughts on the series. I still think AP is the best overall campaign (not too grinding, quite non-linear, varied units) whereas TL had the best attention to detail and level design. WoTN, I think we can all agree, was inferior to either TL or AP, but I'm hopeful that with the later refinements to the series (improved rune trees, medals, spells, and now creature xp) the Ice and Fire expansion might be worthwhile after all. I bought TL once, AP twice, CW once, WoTN once and Ice and Fire once and overall they were the best gaming purchases I ever made. I expect I've played a combined total of around 1000 hours of King's Bounty... ![]() |
#2
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Just to put some numbers here:
The original WotN had 150 fights possible (not counting upgrades and suppressions) before Spider, with Fire and Ice (I wonder if that is referral to Game of Thrones books?) it’s 132. |
#3
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Thoughts on coming back to KB?
I never finished original WOTN, and that is a strong statement from person who spent countless hours playing former KB. Unless I hear from people like DG Dobrev, CKDamascus, FattShade and other dinosaurs of the forums it is worth it, I will not touch the DLC even if it was free. Saaad. |
#4
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Yep, I'm the same as Impy. Wotn was just too buggy and the game breaking bugs requiring a restart just seemed to be never-ending!
![]() So, i too would like to hear from some more 'old hands' b4 i consider re-installing and purchasing the new DLC. |
#5
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In that case, definitely give them some time to fix the bugs we're finding first. Just today I heard back from 1C support and I'm corresponding with them on my bug report. Hopefully this will result in a decent list of fixes.
Once those are ironed out it will be a matter of whether you like the new style of game play or not. It's not worlds apart from the first version, so if you disliked it strongly then stay away because you're not getting a new game. That said, I think the changes make it more interesting and also easier (which some players, not necessarily you grognards, will appreciate). Playing a game myself and comparing it to my friend's game has shown me just how different your start can be depending on your supply of level 4's -- which is a key feature it wasn't leveraging in the original early game. A new downside is that without your flying horse the fedex quests are especially aggravating as sometimes "go here, report back, repeat" is a long ways away. |
#6
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I am enjoying the game to some extent, but it's still no AP/CW.
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#7
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Five times in a few months? It always amazes me how fast some people can play... or how much time they have. I usually only get home around 18:00 after work, and barely have time to play 1-2 hours apart from weekends, plus playing KB no-loss is arduous - you have to redo battles every once in a while - so playing the games just once took me many months. I have played the Legend with all three classes (using different army setups), and AP/Crossworlds about 4 times, but it was a long process (am still finishing my CW gameplay with Mage/Demons).
But yeah, I recall how I replayed the demo over and over again when that was released. ![]() And yeah, I also played AP first in russian... found out you can easily put the text files in Google Translate and copy them back, and understand things despite the mangled english. ![]() With the Legend, on my playthrough as a Mage I decided to go "Necromancer" and have an all-undead army. This was not easy until I got to the Elven lands, but you can get by surprisingly well with the lower level undead units + werewolves too. I ended up creating a new spell with a mod to reanimate undead troops like in HOMMIII, though, to make no-loss possible. Quote:
Last edited by BB Shockwave; 02-05-2014 at 08:10 AM. |
#8
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Last edited by Zhuangzi; 02-05-2014 at 09:55 PM. |
#9
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It's worth repeating that although KB might not be perfect, and while sadly there's been little improvement since Armored Princess came out in 2009 (?), KB has the best turn based tactical battle system I've ever played. I also enjoy the general idea of the real time strategic layer with no castle management required. KB might not make a lot of sense in many ways (I have to run around picking up flags so that I can recruit more soldiers to my team? Okaaay) but it's always been fun.
I was never a fan of HoMM (never played HoMM III that people always say is the best) but I tried HoMM V a few years ago and didn't like it. 3-4 months ago I tried HoMM VI when it was on a Steam special and I actually played about 50 hours of it. At first I thought it was reasonable but after a while I got tired of the tedious castle management and the repetitive enemy hero attacks on my cities and resources. Worse, I soon realised that I'd basically be using the EXACT SAME troops in every battle and the exact same spells. It's just grind, grind, grind away forever. I finished the first campaign and then re-installed KB The Legend. I won't be going back to HoMM VI. Unfortunately, the WoTN campaign has some similarities in that in the initial islands we seem to be fighting 90% undead troops, which gets boring. Worse, I'm practically forced to use Viking units. Don't get me wrong, the Vikings are okay (I especially like the Mystic) but how about some diversity? I'm level 9 and up to the start of Istering now. I'm a mage so the stacks are listed as Very Hard or Deadly. That's okay, I can deal with that, but I'll have to keep going back to Vestlig to replenish my troops just so I can grind my way through Istering, which is a very linear island. Why, why, why did the devs construct the WoTN campaign like this? Compare this to the fun you have in The Legend in the first four areas (before Freedom Islands) and you can see the problem. Future KB games, if there's ever going to be more, need to learn this lesson. We want options and diversity, dammit! |
#10
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You MUST give HMM3 a try, you MUST. I actually play it a bit these days, (map Uprising) I still got my original scratched discs. Get yourself Heroes 3 Complete and play at least Shadow of Death Camapign to get a feel.
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