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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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  #1  
Old 09-29-2008, 08:14 PM
Danielsan2000 Danielsan2000 is offline
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Default A good game with some huge flaws.

King's Bounty is very addictive and I love the way the rage spirits were done, some of the spells are cleverly thought out and the whole scenario of the campaign has some efford put into it.

Perhaps the greatest flaw in my oppinion is due to an individual preference, I like to go through my games playing "iron man mode", normal difficulty, but without dying once. I usually take my time, explore every possibility available and with carefullness I have completed all Neverwinter games, Baldurs gate, HoMM 5 and many others this way. Unfortunately this is impossible with King's Bounty, there are some battles where one doesnt have a clue in regard to the strength of the opposition.

A certain tower required me to pass a test early on, but having entered another test where I faced stacks of 300 with a little army I have simply turned down everything that includes attacking something which has no indicative in regard to strength value.

The other example is f.ex. upgrading an item, this is poor design, the idea is splendid but why cant we get some measure of how strong the items defenses are? This is the very first game to offer a challenge which is totally unknown before entering the battle, at least from my experience.

The gathering of troops is a pain, learning the ressurection spell the paladin has offers continuous gameplay early on without too much troop gathering, but many of the challenges require full strength and returning to the castle/inn to get troops constantly can be a real pain, but its manageable.

I would like to point out that I do like the game, its just the "unknown" encounters which are really putting me off.
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  #2  
Old 09-29-2008, 08:24 PM
kennec kennec is offline
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agree about upgrading items. i tryed upgrade my staff at lvl 12 with an huge army and the gremlins that guarded the staff where insanly strong. not even with endless mana i could have won the battle.

mayby it should have an symbol showing strenght of the upgrading army like on the map. so u know when u are ready and have troops and leadership to win it . mayby scouting 3/4 should open it?
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  #3  
Old 09-29-2008, 09:37 PM
phoenixreborn phoenixreborn is offline
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Pretty weak complaint. No one forces you to play "iron man".
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  #4  
Old 09-29-2008, 10:24 PM
hickmanj hickmanj is offline
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This is lame to say the entire game has "huge flaws"

Correction: it has a minor (compared to most games released in terrible alpha stages - it is miniscule) minor flaw that you personally are bothered by.

Get some perspective.

Yeesh.
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  #5  
Old 09-29-2008, 10:50 PM
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Zhuangzi Zhuangzi is offline
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Yeah, it's not 'huge flaws,' it's 'one design decision I don't like.'

Yes, the upgrade fights are frequently too hard. Yes, it would be nice to get an indication of approximately what level you need to be to win the fight. But that's it. One small issue, not 'huge flaws.'

Sorry if I'm starting to sound like a King's Bounty fanboy, it's just that this game rocks so hard I'm often left speechless playing it.

For mine, I have ONE thing that annoys me that I would like to see in a patch or expansion. I would like a screen that gives me the inventory of the various shops. This would be nice as I could see where I need to go to get a particular troop. It could work in the same way as the search for hulls/equipment in Space Rangers 2.
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  #6  
Old 09-29-2008, 11:33 PM
Jobu Jobu is offline
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I'm no fanboy of this game but I enjoy it very much. If you choose to play "iron man"...I'd love to hear from you a game...any game...like this one where you were able to go completely through it without having to reload a battle.

I don't think the designers frankly had your gamestyle in mind when they designed the game. Not that your opinion doesn't hold value...it's just I think you are in a very small minority.
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  #7  
Old 09-29-2008, 11:58 PM
phoenixreborn phoenixreborn is offline
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Quote:
Originally Posted by Jobu View Post
I'd love to hear from you a game...any game...like this one where you were able to go completely through it without having to reload a battle.
I did it in Wizardry 8. Not on my first play through though. The game had a built in Iron-man mode (choice) that would only let you save when you were quitting. It is fun, but I don't make it a requirement.
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  #8  
Old 09-30-2008, 12:39 AM
Saridu Saridu is offline
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The game has no less than three revolving quick saves and auto saves at every castle for a reason!

This is definitely not an iron man game,you're basically playing a "challenge" which means you have to avoid all such combats and not complain about it

That said I actually agree with you that it would nice if a monster pop up window appeared (like the one when you hover over a mob) and if you have scouting gave you numbers and ratings etc

But that said it only takes a second to go - holy fook! How many mages/turrents? Sigh sorry archmage dude, guess I won't be able to suppress your staff yet and click the load button
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  #9  
Old 09-30-2008, 01:19 AM
kennec kennec is offline
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i just upgraded my neckledge of fire magic. cost me all my stack so now i run around with giants only and use my rage and spells only at lvl 14.

fire magic +15% to +30%. with chaos 3 and all magic damage spells its one hell of of double nuke i can pull of first round. 2 times 2500 first round in fire raines on 3*3squares.
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  #10  
Old 09-30-2008, 09:14 AM
stupidface stupidface is offline
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This game does have flaws, but I don't think that they've yet been mentioned in this thread.

Those who are saying that there is a design decision that you don't like, and that your statement that you have found "huge flaws" is an exaggeration, are correct. It's not that big of a deal.

I like that the upgrade fights are unknown difficulty. Loading times are SUPER FAST in this game, and I like to be surprised. In the Adventure mode, your character could spy on the enemy troops to see their composition - but if he's about to enter a weapon's realm, how would he "see" what's lying in wait? It's just more exciting that way.

My only real complaint about the game would be that, compared to previous games from this developer, it has just a few less surprises. For example, those who have played Space Rangers 2 will know that all sorts of little mysteries could "hit" you at any given moment, and that certain bonuses or upgrades could be achieved by following long and seemingly unconnected quest lines or by doing a lot of far-flung exploration. More of that in King's Bounty would have given it much more replay value. And I would have loved to see a return of the text-based adventures that were available in SR2. But for the first game in a new series it is excellent!

This game is not really an RPG. It is a turn-based strategy game with RPG elements, just like the first King's Bounty. And that's okay - it's nothing bad, unlike being a FPS with RPG elements that steals the name of a brilliant RPG and adds "3"... Nevertheless I think that this game is very good for playing Iron Man mode. You have to be very good and very cautious to survive playing Iron Man mode, or you will be dying and restarting the game. Isn't that the point of Iron Man mode anyway? How would Iron Man mode be rewarding if it was easy to never die? By playing Iron Man mode you are making the decision to play the game with a high chance of being forced to restart, that's how it works.

Anyway, I hope that when you talked about playing Baldur's Gate, you meant the real Baldur's Gate games and not the recent hack-and-slash junk.
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