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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

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  #1  
Old 10-19-2013, 08:11 PM
CodenamePingu CodenamePingu is offline
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Join Date: Oct 2013
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Default How the Eff do I attack?

Hey guys,

I have been men of war assault squad for a while. I am the highest rank of sergeant, so I am not that much of a noob.

My problem is, whenever I attack a place I generally know what to do, but only in combat or assault zones. I know how to counter a tank, with a TD, and infantry, with AA etc...

So the questions are:
What do I counter a TD with? An anti tank cannon just gets blown to smithereens before it can shoot. A tank gets sniped and artillery need a direct hit. What I'm forced to do is get an AT man sneakily up there or rush the **** out of it with a Willy's jeep, my personal favourite, but both are useless with a good enemy.
Another is, I've never EVER read about a good, structured plan of attack for frontlines. What do I start off with? A scout then artillery? Or what?

I need help, I feel humiliated with the fact that I don't know this.
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  #2  
Old 10-28-2013, 10:31 AM
Vfef Vfef is offline
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Personally, I tend to scout it and flank it.

Example, Use the Officer with his Binocs or get a soldier close enough to find out where its facing, Either move an AT gun or Tank to a flank, Track it so it can't face you. Blow its weak armor apart.

The biggest weakness for Tank Destroyers is that when tracked they effectively become useless. Not speaking for the US Or Commonwealth units. They just have weak armor overall so hit them before they can hit you kinda thing.

TDs are normally placed defensively due to limited sight and mobility so you can usually poke around until you find out where they are.

This is my opinion at least, I'm sure there are more effective ways but it works for me 8 out of 10 times.
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  #3  
Old 11-04-2013, 08:51 AM
void void is offline
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TD, if cant be killed head on - what's most times a dangerous part, cause they got a really deadly gun - should be killed by flanking them. Immobilize it, flank it, kill it. There is no standard procedure, however. If the TD driver is somewhat noobish, he already moved it to far into the front line: use a radioman up to 50m. Let arty and rockets rain onto it, further immobilizing it. You can even go for a frontal confrontation, if you stay out of his main gun azimuth so he got no chance of firing at you.

US and UK TDs with their turrets got weak armour, most players use them as tanks, far too offensive. Due to their high silhouette they can be identified on longer ranges and fired upon. Mostly they got weak armour, so usually first shot onto them is a first kill - with a good tank.

If a TD is used by a pro he will hide it, wait for a nearly 100% opportunity, do the kill and move back into his hiding. Use an officer for long range spotting, use cheap infantry spread wide as your eyes. Once you found it, shell it with arty / rockets, move in a fast, light tank and kill it from the side / behind. Use a bait vehicle to flush out light AT guns and perhaps infantry.
Sometimes tank drivers are too fixed on their target and lost situation awareness: Use a sturdy tank to draw his attention to you, attack him at a slight angle like 20°. Use another tank with a high powered gun on the other side of him, also angle like 20°. Usually the enemy's TD will turn to the first sighted tank and offering your flanking tank now 40°. Depending on his side armour that might be a good kill opportunity.

Good TDs got a big drawback: They are expensive! Too expensive to hide them all the time and wait for a high kill chance. So people get risky, they want payback for their investment. In one of my last games (max 6000MP) I bought an Elefant (2000) and just killed a cheap US Slugger (1100)on long range. The rest of the time I hid it. It survived, but it did not pay back it's investment. I got some victory points for the Slug kill, but speaking of ressource points, I lost 900 to the US (2000-1100). Ok, that Slug could have flanked our Kingtiger and others, so.. that's where chaos theory begins.

Giving a TD no kill chance is another good tactic against it.
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