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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-23-2013, 02:52 AM
CrusaderOne CrusaderOne is offline
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Default My Micro-Stutters have been eliminated!!!!!!

This FPS limiter has solved my micro-stuttering problems with IL-2COD!!!! I have to share this before I bust open and start dancing another jig out of pure Joy!! Giddy as a school boy I am!

For those of you that have not gotten rid of stutters and do not know about this FPS limiter, I encourage you to go here: http://dxtory.com/v2-download-en.html and download this utility. There is a trial version and it is very simple to use. Don’t be put off by the less than professional looking website. DXtory is a powerful video capture tool that just happens to have the FPS limiter.

I have done only preliminary testing but limiting the FPS to something below the lowest dip or “Min FPS” is working for me. I am running with VSync off. I will be doing more testing. High FPS rate is not the goal, instead steady FPS is the important key, especially for dual GPU’s running in Crossfire mode. John Wayne was filmed at 24fps shooting down the enemy in the movie "Fighting Leathernecks" and going down to 24fps in COD, if needed, should still provide a smooth feel to the game.

My GPU is an ATI HD6990 running on an ASUS ROG Crosshair V MB with a Phenom II X6 1100T CPU clocked at 4.0ghz, so you can my frustration after building this rig expressly for IL2 but not being able to fly without micro-stutters. For months I have been putting up with minimizing the stutters by dialing down the graphics settings, but I got tired of doing this….I paid good money for this rig to fly IL-2 so I decided to spend a week tweaking and researching, and ended up finding this FPS limiter. I haven’t felt this excited and relieved since I asked Christ to be my Lord and Savior, and that was in 1974!!!......Well maybe getting married to my lovely wife in 1979 comes close to the joy of flying COD with no micro-stutters!?!

More info here at this Steam User’s forum which is where I found DXtory:
http://forums.steampowered.com/forum....php?t=1820131


See in the skies,
CrusaderOne
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Old 04-23-2013, 09:16 AM
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It really never bothered me that much, nothing that a card of the future wouldn't cure. Only now there is no future
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Old 04-23-2013, 10:56 AM
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zapatista zapatista is offline
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would be interesting if others have tried this, any indications of a new found way to improve the game is good news !

also worth a try on an original cd install to see if it fixes the original problem (would be pretty amazing if it did, but worth a try)
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Old 04-23-2013, 03:51 PM
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If this only works while recording then an hour mission would create a huge file on ones HD
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Old 04-23-2013, 08:37 PM
RickRuski RickRuski is offline
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I have tried this, but improves nothing that fps limiter in EVGA precision or msi control won't do as far as I'm aware. limiting fps certainly removes some (or most) of the micro stutters that people using mid range systems are getting.

Certainly not worth spending huge dollars for a top of the range system and V/card for an abandoned sim, hope the community gets this up and running as it should.

And I'm sorry, but I have my doubts that Jason's team will come up with anything to compare. Going on some comments from the team (they could change their mind) a lot of features will be missing that we have in C.o.D.

Unless there is a no cockpit option available I for one won't be buying B.o.S.
Jason doesn't want to or is avoiding answering questions about that feature in B.o.S and R.o.F. Even though I have sent him a private message about it I have yet to receive a reply and that was nearly 4 months ago.
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Old 04-23-2013, 09:49 PM
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Quote:
Originally Posted by RickRuski View Post
I have tried this, but improves nothing that fps limiter in EVGA precision or msi control won't do as far as I'm aware. limiting fps certainly removes some (or most) of the micro stutters that people using mid range systems are getting.

Certainly not worth spending huge dollars for a top of the range system and V/card for an abandoned sim, hope the community gets this up and running as it should.

And I'm sorry, but I have my doubts that Jason's team will come up with anything to compare. Going on some comments from the team (they could change their mind) a lot of features will be missing that we have in C.o.D.

Unless there is a no cockpit option available I for one won't be buying B.o.S.
Jason doesn't want to or is avoiding answering questions about that feature in B.o.S and R.o.F. Even though I have sent him a private message about it I have yet to receive a reply and that was nearly 4 months ago.

Thanks very much for the fps limiter tip in EVGA...only did a brief mission in the early game but it really is huge difference. After dinner I will look deeper into it, the game seems to like this very much
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Old 04-24-2013, 11:02 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by RickRuski View Post
And I'm sorry, but I have my doubts that Jason's team will come up with anything to compare. Going on some comments from the team (they could change their mind) a lot of features will be missing that we have in C.o.D.

Unless there is a no cockpit option available I for one won't be buying B.o.S.
Jason doesn't want to or is avoiding answering questions about that feature in B.o.S and R.o.F. Even though I have sent him a private message about it I have yet to receive a reply and that was nearly 4 months ago.
i agree, and it was pretty clear from the start 777's project is simply a variation of their existing product (RoF) into a ww2 theme, with the main attraction for 1c to use 777's perpetual "trickled releases" sales model to try and get customers to pay 500$ for a single game that might otherwise cost 50$.

if in the end we would get something surpassing CoD and the SoW ambition, i wouldnt mind, but imho 1c hitched their wagon on the wrong horse (a console crowd with a short attention span, but cashed up on disposable weekly pocket money), versus the main SoW/il2 crowd (most of whom are older professional people with an almost obsessive desire for realism and detail, and most of which have much deeper pockets).

imho most of that older crowd would have paid 100 or 150$ if BoM would have been released in early 2013 as originally scheduled (with the game and gfx engine fixed, a large chunk of new content for the eastern front, and a gradual opening up of many new features like vehicle control and dynamic campaign server etc). with another 150$ at the ready from most of us for the next installment in 2 years etc... Even elements like drivable vehicle control and dynamic server sould have been sold as incremental addons, a bit like DCS does. either way, there WAS more money to be made from the SoW series once the main game engine was fixed, and 1c made an irrational short term decision to unburden itself of a problem of its own creation (letting deadlines slip so often). even if it wouldnt have been a quick sale item like many console games, having some "top of the league" products in ones sales inventory is always a good image for software companies, and its value is not just counted in individual sales of the product itself. if 1c had allowed the BoM early 2013 release, the MG and 1C reputation for the il2sturmovik franchise would have been restored, investors would have had a return for their money and profits (and could then have gone off to invest their money elsewhere if they chose), while the SoW series would have continued to pay its own way with future revenues, and as a result many ww2 flight simmers would have been in sim heaven.
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Last edited by zapatista; 04-24-2013 at 03:04 PM.
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  #8  
Old 04-24-2013, 12:56 PM
KG26_Alpha KG26_Alpha is offline
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Stay on topic please fellas

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  #9  
Old 06-10-2013, 11:49 AM
ClipWing ClipWing is offline
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Quote:
Originally Posted by SlipBall View Post
It really never bothered me that much, nothing that a card of the future wouldn't cure. Only now there is no future
Your forecast was dead right (card of the future).

with a new Gigabyte 780 OC card, I'm running the Team Fusion Mod, and older versions going back to version 1.01.14588, with everything maxed (and Adaptive v-sync through nVidia Control), and all is silky smooth. Never realized how good the grass looked (not in oldest version though).

FPS steady at 55 to 60 (limited).

Low over London ( 300ft, 4-5 aircraft), get 35-40.

As mentioned by others, the game was simply out before the equipment was available... should have been released this year, then who knows what could have been achieved.
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