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Old 01-20-2013, 03:01 AM
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TexasJG TexasJG is offline
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Default Moving Dogfight Sever

Does "Moving Dogfight Server" or some similar variation of this function exist in any of the 4.xx versions?

(The ability to place moving AI objects, aircraft, vehicles, ships on a "dogfight map")

If not, is it included in HSFX 6.xx?
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Old 01-20-2013, 03:35 AM
Malkav Malkav is offline
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Quote:
Originally Posted by TexasJG View Post
Does "Moving Dogfight Server" or some similar variation of this function exist in any of the 4.xx versions?

(The ability to place moving AI objects, aircraft, vehicles, ships on a "dogfight map")

If not, is it included in HSFX 6.xx?
Since 4.10
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Old 01-20-2013, 03:12 PM
IceFire IceFire is offline
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Works like a charm too. Although we find in practice that too many AI objects can slow things down a bit.
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Old 01-20-2013, 07:51 PM
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Thanks for the quick response
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Old 01-21-2013, 08:33 AM
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Worth pointing out that several MDS related things will not work the same in the FMB "Play Mission" option as they will once you start a server so it's best to actually host a game in the MP interface to test properly.
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Old 01-31-2013, 10:56 AM
Bearcat Bearcat is offline
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I thought the MdS was not working in 4.11. Is it working but with limited functionality or does it only go as far as 4.10?

Last edited by Bearcat; 02-02-2013 at 01:45 AM.
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Old 01-31-2013, 11:50 AM
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Hi Bearcat, I think it is only some of the more advanced features that aren't yet added, such as refuel/rearm/repair and radar. Certainly using AI flights as in a normal SP mission works on dogfight servers. The 4.11 and 4.10 readmes would have all the info on this, so they're worth a quick look.

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Old 01-31-2013, 02:13 PM
KG26_Alpha KG26_Alpha is offline
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IMHO

It was too buggy in its nod pack representation.

Zuti wanted an end to traditional CooP mode replaced by MDS,(according to the forum where I asked the questions about CooP support).
Removing CooP netcode meant only DF mode was supported correctly in tracking pilots especially multi engined ones.

RRR is ok but gimmicky most will take a new fresh ac everytime.

I gave up with it after a couple of years and went back to building normal CooP missions.


.

Last edited by KG26_Alpha; 01-31-2013 at 02:16 PM.
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Old 01-31-2013, 10:21 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Bearcat View Post
I thought the MdS was not working in 4.11. Is it working but with limited functionality or does it only GA as fast as 4.10?
The basic stuff works just fine. Every day Battlefields1 runs with MDS features like moving convoys, ships, tanks, some AI aircraft and so forth. There are other more advanced features like the ability to capture airfields and radar but those aren't something that we employ. I'm sure some servers do.

I still don't understand what the point of refuel/rearm/repair is. Just get a new plane. It's the same thing isn't it? In a COOP where you can't otherwise do that I do understand.
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Old 02-01-2013, 02:49 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by KG26_Alpha View Post
IMHO
It was too buggy in its nod pack representation.
Zuti wanted an end to traditional CooP mode replaced by MDS,(according to the forum where I asked the questions about CooP support).
Removing CooP netcode meant only DF mode was supported correctly in tracking pilots especially multi engined ones.
RRR is ok but gimmicky most will take a new fresh ac everytime.
I gave up with it after a couple of years and went back to building normal CooP missions.
Do you mean Mod pack? Is that a typo? Why was it buggy .. because of the RRR?

Quote:
Originally Posted by IceFire View Post
The basic stuff works just fine. Every day Battlefields1 runs with MDS features like moving convoys, ships, tanks, some AI aircraft and so forth. There are other more advanced features like the ability to capture airfields and radar but those aren't something that we employ. I'm sure some servers do.
I still don't understand what the point of refuel/rearm/repair is. Just get a new plane. It's the same thing isn't it? In a COOP where you can't otherwise do that I do understand.
That is great to know..!!

I never was onto RRR either.. I always thought that it was kind of hokey.. like clickable cockpits (as long as the function is available to be mapped to my stick who gives a $ if it's clickable from my PoV ) for me just the ability to have AI in a DF server was good enough..

That is fantastic news.. !!

All this time I thought the MDS was no longer functional in 4.11.. I will have to revise the Nugget's Guide yet again.. but first I think it is time to try my hand at making a few MDS missions.. so I can know WTH I am talking about ..

So just to be absolutely clear on what I understand the situation to be here.. as long as RRR and some of the more advanced features of the MDS are not employed or expected.. I should be able to create a nice DF server mission with AI flights that spawn.. fly around a predetermined area on patrol to defend a base or just look for trouble .. and they will attack if you get close enough .. and if they survive .. they will land and disappear.. on either side red or blue .. and I can do that with as many flights as I have the patience to create.. again on either side.. red or blue..

Is that correct?

Also.. if the triggers feature that TD had been talking about is ever released then theoretically .... I could make a mission so that when X amount of AI on X side is reached .. more will spawn .. but not until .... as long as I have the patience to think that far ahead .. Yes?

Last edited by Bearcat; 02-01-2013 at 03:18 AM.
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