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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-13-2012, 04:01 AM
Vaynark Vaynark is offline
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Default Need help for my Mage

Just started playing as a Soothsayer on normal difficulty to get used to the game. I'm at level 2 at the moment and haven't spend my talent runes yet. I've also explored and looted the 1st island without fighting any of the enemy troops yet and got these scrolls:

Order
Battle Cry
Bless
Call of Nature
Dispel
Helplessness

Distortion
Haste

Chaos
Flaming Arrows
Fear
Poison Skull

Rune Magic
Runic Word
Chargers
Winter Dance

The spells I got right now are Slow and Magic Missile. According to the other threads I've read in this forum, I should concentrate on one school of magic first. Which magic school should I take to level 3 first or should I restart the game and hope I got a Heal scroll to beat those undeads? Also which skills from all the skill trees are worth getting for a Soothsayer? Is Glory and Learning worth it for a Soothsayer? Should I get Creation, Destruction or Higher Magic first?
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  #2  
Old 11-13-2012, 04:37 AM
tiberiu tiberiu is offline
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Quote:
Originally Posted by Vaynark View Post
The spells I got right now are Slow and Magic Missile. According to the other threads I've read in this forum, I should concentrate on one school of magic first. Which magic school should I take to level 3 first or should I restart the game and hope I got a Heal scroll to beat those undeads? Also which skills from all the skill trees are worth getting for a Soothsayer? Is Glory and Learning worth it for a Soothsayer? Should I get Creation, Destruction or Higher Magic first?
You don't need Healing buddy. Better get your Rune Magic to lvl 3 first, you will have Magic Missile for damage. Another point is that you are not sure to find Heal scroll so you might be wasting a lot of time restarting.

Learning is good, you can't go wrong with it. But maybe don't rush it, first get some skills to help you in the fights. Glory is not really that good I think, better get Jarl lvl 3 first if you want leadership. You will waste some runes on Diplomacy to get to Glory, so this is not that nice.

A lvl 3 magic school and Higher Magic...this is what it's good to go for. The school I'd say is best overall is Distortion, but for the first part of the game when you already start with Magic Missile and a scroll of Winter Dance..Rune Magic is better. Having the Spell Chargers is priceless. It's really a very good spell for generating your rage later on.
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  #3  
Old 11-13-2012, 05:19 AM
Vaynark Vaynark is offline
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Thanks for answering, tiberiu. For regenerating Mana, which one should I max out first, Concentration, Meditation or Transmute? Is creating artifacts with Artifactor important? Should I max it out too? I know I won't be needing Alchemy since I can make magic crystals with Artifactor. Are Linguistics, Creation, Destruction, Diversions, Sense Weakness, Tactics and skills that increases Int outside of Magic skill tree(like Scouting) worth getting?

Last edited by Vaynark; 11-13-2012 at 05:21 AM.
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  #4  
Old 11-13-2012, 06:31 AM
tiberiu tiberiu is offline
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Originally Posted by Vaynark View Post
Thanks for answering, tiberiu. For regenerating Mana, which one should I max out first, Concentration, Meditation or Transmute? Is creating artifacts with Artifactor important? Should I max it out too? I know I won't be needing Alchemy since I can make magic crystals with Artifactor. Are Linguistics, Creation, Destruction, Diversions, Sense Weakness, Tactics and skills that increases Int outside of Magic skill tree(like Scouting) worth getting?
You're welcome buddy . For regenerating mana, Meditation works only on the map, not in battle, I think it's not good idea to put more then 1 point into it, because you need the runes in other places. Transmute is better then Concentration, but it also costs a little more...BUT... for the first 4 islands, so until level 20 or so, you should be able to manage without having mana regeneration of this sort. Remember, you have the spell Chargers! This spell is very powerful, it can provide for you BOTH Mana and Rage. You will be surprised what it can do for you. Remember to use it mostly on Viking Race units because they will give more bulbs of mana and rage then the other units.

Artifactor is a useful skill, yes. I think it could need to be maxed at some point, later in the game, definetly not too early because there aren't so many recipies around. You should put 1 point into it if you find a recipe for an item that can help you.

As for the skills here's what I think:

-Linguistics is good, but it is to be maxed Later, after you get, say, Higher Magic to lvl 3.
-Creation can be good if you want to do lots of summons, and Destruction is good if you focus on dealing damage with spells. So between these 2 you should only pick one and focus on it.
-Diversions is quite powerful, but it is Luck-Based ( enemies have 10% chance/lvl to miss their first turn, automatically every battle, so at lvl 3 you would have 30%). I would put only 1 point into it for starters, and maybe max it when I reach lvl 30-35. Also take note that it will not help you in the VERY hard battle vs the Boss Spider. It also costs quite a lot.. so, It's up to you but in the end there might be better options.
- Sense Weakness costs way too much for what it does, and I wouldn't recommend it to be taken until much later in the game.
- Tactics... some players can find this useful but if you think about it, when you arrange your army properly and when you have high initiative, it's utterly pointless. I for one would never take it. Runes are better spent elsewhere. The skill that it unlocks is weak too, so no disadvantage in not taking Tactics.
- Scouting..For a mage, all the skills that increase Intelect are worth getting at some point. Scouting is very useful even without this bonus because it allows you to choose your battles wisely. I definetly recommend it to be taken as soon as you have a magic school to lvl 3. It's very cheap and important skill.
-Learning, which gives you extra XP and intelect is definetly worth getting. In the long run, the extra XP adds up and makes you level up faster. And 3 bonus intelect is quite nice. A little expensive skill though.

Last edited by tiberiu; 11-13-2012 at 08:52 AM.
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  #5  
Old 11-13-2012, 06:35 AM
Vaynark Vaynark is offline
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Thanks for your replies, tiberiu. They will definitely help my Mage playthrough. I'll try them after work.
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  #6  
Old 11-13-2012, 02:01 PM
Harakiri Harakiri is offline
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For the first 4 isles, the summon animal spell at level 3 is a great help since you have very low leadership and it basically enables you to easily do at least 80-90 no-loss wins before the spider.

After that, the spell will be useless - but still, getting order to level 3 at first is a good idea.

Then you should get the rune school to 3 and either concentration or the other one were you get mana from killing enemies because you will be low on mana easily.

Additionally, i want as fast as possible to the highest skill - the one that allows you to double cast each round - this is a great help - e.g. lay 2 traps at the first round to stop almost 50% of the enemies to make their move (non range units) - use the greed rage skill to stop another one
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  #7  
Old 11-13-2012, 03:58 PM
sethmage sethmage is offline
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Remember, you might get some extra spells scrolls from battle chests.
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  #8  
Old 11-13-2012, 06:52 PM
tiberiu tiberiu is offline
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Quote:
Originally Posted by sethmage View Post
Remember, you might get some extra spells scrolls from battle chests.
I once even found an Item. An armor, the one who gives +1 Defense and 2 rage.
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  #9  
Old 11-13-2012, 07:41 PM
namad namad is offline
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jarl for leadership is basically just flat out bad.


glory>jarl for the spider fight, and the spider fight is the only difficult part of basically the entire game... another reason not to get learning is that it makes the spider fight harder by now allowing you to also have glory..



yeah around lvl40 or so jarl>glory but by then you can have any unit in the game you want (except undead)
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  #10  
Old 11-14-2012, 05:11 AM
Vaynark Vaynark is offline
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In this game, which type of mage is the easiest to play and finish the game? Direct damage spell-slinging mage, summoner mage, or buff and debuff mage? At what level will my hero be when I reach the spider boss and at around what level my hero will be when I finish the game? What do I need to prepare to fight the spider boss beside Glory? I haven't left the 1st island yet so my spells and scrolls are limited to the ones I mentioned before. With my current spells and scrolls, which one is more useful against the spider boss, summoning spells or direct damage spells? Should I go Order Magic lv 3 and use Call of Nature until the spider boss, or go Rune Magic lv 3 and use Magic Missile and Winter Dance instead?

Last edited by Vaynark; 11-14-2012 at 05:26 AM.
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