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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-11-2012, 02:04 AM
namad namad is offline
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Default how many items give +% physical resistance?

right now i've got the twinkling boots and the scale set, my inquisitors have 38% resistance my red dragons have 53% physical resistance, but with stone skin my red dragons have something like 93-95% physical resistance or so, throw on a target and if the enemy doesn't have some way to deal magical/cold/poison/astral they're done for! (dragons naturally resist fire)



I can really see why people say red dragons are stronger than black or ice, magic immunity can be a drawback! although against enemy heroes it can be nice, and the dragons special attack can often hit more enemies than the red's ability... hmmm my black dragon resists 53% physical 90% magical 83% fire and so against any enemies with magical attacks they can help soak the hits for my reds..

I'd say level 5 units are as viable in wotn as they were in cw? eh? but here's the question do any other items give EVEN MORE RESISTANCE? is there an item database anywhere?

is this unfair? is this a bug in terms of stacking? all the physical resistance bonuses seem to stack additively instead of multiplicatively, they should probably work multiplicatively, otherwise you can just make a unit with divine armor (I haven't found this scroll yet) which has like 80-100% resistance to most every type of damage and has target on it and the enemy can't harm?


my game only has one copy of divine armor... so my question is...which map area has the quest "Self-recording Apparatus"
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  #2  
Old 11-11-2012, 07:30 AM
Nevar Nevar is offline
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Quote:
Originally Posted by namad View Post
is this unfair? is this a bug in terms of stacking? all the physical resistance bonuses seem to stack additively instead of multiplicatively, they should probably work multiplicatively, otherwise you can just make a unit with divine armor (I haven't found this scroll yet) which has like 80-100% resistance to most every type of damage and has target on it and the enemy can't harm?
How would multiplicative bonuses of physical resistance work on units with no physical resistance, though?

Also, if resistance bonuses weren't additive, you could get to a point where you'd be SO much better off packing a Defense item instead of a Resistance one.
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  #3  
Old 11-11-2012, 09:59 AM
dudex dudex is offline
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theres also the +3 amulet from the vahalla set and the +7 from the medals.
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  #4  
Old 11-11-2012, 10:08 AM
Xargon Xargon is offline
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@Nevar: Multiplicative would mean that every bonus or debuff becomes a factor, e.g. 20% physical resistance means you apply a factor of 0.8 to the damage received, another 20% resistance, puts you at 0.8*0.8=0.64 and so on. It would work the same for vulnerability with factors bigger than 1. This would make getting 95% resistance a lot harder (e.g. 0.8^6 = 0.26... is still far from 95% resistance) without a single HUGE bonus (even with 52% stoneskin). On the other hand, additional damage to negative resistances would increase quadratically, so this should probably be modified if there are ways to get resistances that low (but I don't think there really are any, apart from casting greasy mist on plants. That would be 2*1.7=3.4 times as much damage with the multiplicative system).
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  #5  
Old 11-11-2012, 01:35 PM
Nevar Nevar is offline
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Originally Posted by Xargon View Post
@Nevar: Multiplicative would mean that every bonus or debuff becomes a factor, e.g. 20% physical resistance means you apply a factor of 0.8 to the damage received, another 20% resistance, puts you at 0.8*0.8=0.64 and so on. It would work the same for vulnerability with factors bigger than 1. This would make getting 95% resistance a lot harder (e.g. 0.8^6 = 0.26... is still far from 95% resistance) without a single HUGE bonus (even with 52% stoneskin). On the other hand, additional damage to negative resistances would increase quadratically, so this should probably be modified if there are ways to get resistances that low (but I don't think there really are any, apart from casting greasy mist on plants. That would be 2*1.7=3.4 times as much damage with the multiplicative system).
That makes more sense. I thought it meant that it would increase the X% that units had by the Y% listed on the buffs, which meant units with 0 would still have 0.
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  #6  
Old 11-11-2012, 03:54 PM
Rubaniboi Rubaniboi is offline
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Self-recording Apparatus quest is in grotland
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  #7  
Old 11-11-2012, 06:31 PM
namad namad is offline
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aye with multiplicative resistance when a unit has base 25% and gets 50% stoneskin that leaves him at 62% instead of 75% or if he has base 50% and gets 50% stoneskin that leaeves him at 75%


i think negative resistances should just always be additive I guess? basically the raw numbers used in game for bonuses only make sense multiplicatively and the negative numbers only make sense additively... it's bad design and either all the numbers need tweaked or half the numbers need tweaked or the mechanics of their combination needs tweaked...or...


my red dragons can just never be harmed by like anything ever?
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