Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-02-2012, 04:33 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Lightbulb [mod] Extended skills and awards

No TXT files this time; I did not have time to write them up.

One extends the skill levels to 5, the other extends the award levels to 5.
The award mod also fixes this bug:
"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.

Just put the appropriate kfs file in the <King's Bounty>\SESSIONS\ADDON directory and you're done.

In case you use other mods, these are the ones you need to watch for conflicts:
Extended skills modifies these files:
- skills.txt

Extended awards modifies these files:
- addon_rewards.lua
- medals.txt

Since I cannot possibly test all these in-game, feedback on balancing would be appreciated.
Attached Files
File Type: zip mod_wn131_eng_csimbi_extended_skills_u0.zip (7.0 KB, 130 views)
File Type: zip mod_wn131_eng_csimbi_extended_awards_u0.zip (10.2 KB, 114 views)

Last edited by Csimbi; 11-02-2012 at 03:29 PM.
Reply With Quote
  #2  
Old 11-02-2012, 09:35 AM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

@Csimbi Hello man
I saw your posts on this topic in AP/CW and 5th lvl skills are interesting, and they worked with no problem. But my question is about medals, did you change files simply in notepad (or any similar program), or did you use editor to gain 4 and 5 lvls for medals, because that was necessary for adventure/red sands mod who changed medal lvls.
I tried to change medal spell required life iron warrior, fire mage and such and couldnt implement those changes without editor (which was bugged like hell in previous games).
Reply With Quote
  #3  
Old 11-02-2012, 03:27 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

I did it manually, using a text editor.
Reply With Quote
  #4  
Old 11-02-2012, 05:43 PM
Rudi Rudi is offline
Approved Member
 
Join Date: Dec 2009
Posts: 9
Default spell counter not working ?

the spell counter hint doesn't seem to work for guardian/iron knight medals
above lvl3 (see screenshots) possibly for others with complex variables/spell casting counters
Attached Images
File Type: jpg with_mod.jpg (551.6 KB, 99 views)
File Type: jpg without_mod.jpg (550.4 KB, 83 views)
Reply With Quote
  #5  
Old 11-02-2012, 06:17 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

I did not achieve any lvl4 awards yet, so I didn't test this.
But, answering this question should help:
Do you know whether the award's effect takes effect despite of the hint dialog not working?
If yes, ignore; I ditched the game for now because of the crashes and other bugs. Quality is low compared to previous titles.
If no, it's won't work even if I fix the hint in the future; it would means that entire mod defunct anyway.
Reply With Quote
  #6  
Old 11-02-2012, 09:47 PM
Rudi Rudi is offline
Approved Member
 
Join Date: Dec 2009
Posts: 9
Default

tested, by setting the next lvl to 1 casting and didn't work (even on a new game level up to 3 then stops). it's hardcoded somwhere
(mentioned in this thread http://forum.1cpublishing.eu/showthread.php?t=22725). Anyway no problem ,I'm also taking a brake from the game right now.

Last edited by Rudi; 11-02-2012 at 09:59 PM.
Reply With Quote
  #7  
Old 11-03-2012, 01:22 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Well, maybe after a few patches this might get working, too
Thanks for testing and reporting back.
Reply With Quote
  #8  
Old 11-03-2012, 07:13 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

For skills to have 4/5th lvl`s you need to change also eng_skills.lng in loc_ses.kfs archive. because there is part of skills that are displayed in hero screen, and your 4/5lvl`s wont be available with just skills.txt changes.
Implement changes in your eng_skills_ext.lng into that file maybe game will accept them after that.

And couple Q :
1) Skills :
- endurance 4/5th lvl dont give any bonuses
- rage ready you make random orc unit lvl 1-6 get bonus adrenalin at start of battle (there ARE no 6lvl units)
- icy rage you have 1255 chance for your units to freeze enemy on hit . . . how do you even get something above 100%
- blood lust 85% permanent rage pool ?
- 35% for ally units to get 100% bonus attack, for 2 rounds , 100% crit with 100% more dmg from crit hit ... seems a bit overpowered
- runic power 100% bonus dmg from rage skills, with 100% chance to use it 2 times per turn

- weakness lore you give wrong bonus for ally crit% , pars=9%,9% and then in filter you give 7% crit bonus ?
- inspiration again same as weakness lore, bonus in pars and filter part arent same for 3/4/5 lvl`s
- tactics only skill i like change, -initiative to enemy but -2 for whole battle is to much, better make it just for first 2 turn on 5th lvl.

- linguistic +15 intellect, a bit much ?
- alchemist -90% crystal cost for upgrading spells ?
- accuracy you make skill that allows player to destroy items up to 7th lvl (param1) ,and create items up to 6th lvl (param2) with recipes.
- creator spells last +5 turns (param2) (blind,fear,slow ... ?)
- destroyer 90% dmg bonus AND 15% crit for spells.

2) medals :
- headhunter 5th lvl need 90 heroes killed. there are NO 90 enemy heroes in game
- dragon slayer 400 killed for 5th lvl ? is there so much dragons in game to kill ?
- mental executor/talented warrior need 500 enemy stacks killed with spells/rage skills !?
- fire_mage 5th lvl bonus is 65% in medals.txt , but in eng_rewards_ext.lng it says 60
- trapper max lvl give 5 traps, with +400% dmg
- vampire slayer need 13000 killed vampires ???
- holy knight 900 spells to get +5 attack/defense/initiative to 3 units (who would waste time on that)
- stupid/undead slayer 450 stacks killed for undead no prob they are all over this game, but 25 orc i`m not so sure
- blind rage 49000 rage used for 5th lvl, you`re kidding right ?
- strategist 5th lvl +4000 lds is a bit much, and 400 battles won with no losses, i`m not sure if there is that much battles in whole game (theLegend was around 330 , AP/CW 350 max)

I said this before to your mod for AP 5th lvl skills medal is interesting, but check what are you giving as params or rewards in medals before just simply slapping numbers in txt files (like 125% chance to freeze in icy rage skill, why would you need more then 100% for it?).

Last edited by Fatt_Shade; 11-03-2012 at 08:47 PM.
Reply With Quote
  #9  
Old 11-03-2012, 08:07 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Quote:
Originally Posted by Fatt_Shade View Post
For skills to have 4/5th lvl`s you need to change also eng_skills.lng in loc_ses.kfs archive. because there is part of skills that are displayed in hero screen, and your 4/5lvl`s wont be available with just skills.txt changes.
Implement changes in your eng_skills_ext.lng into that file maybe game will accept them after that.
No, you don't.
The reason its that all strings are the same from level1 to level3, so instead of providing the same strings all over again for level4 and level5, I simply referenced the level3 strings. This way, there won't be localization issues and will work for all languages.
Well, would if there were no level cap at 3.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:56 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.