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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Speaking from the Red side, I've tried different loadouts - ie., clean with all guns either loaded with AP or Ball or DeWilde for example, and during offline testing found that there doesn't appear to be much difference in the damage caused. Even mixing loadouts shows little difference. Incendiary for example does not create any more flame than AP.
I do notice that different Luftwaffe bombers seem to have a different damage model. I've found that regardless of the type of ammo used on a He-111 the same results ensue - the crew are completely killed and big holes are seen on the airframe. Do-17's show big holes and flame - Ju-88's only show small entry holes and vent - 110's are flying tanks - 109's will vent and flame regardless of the loadout. So, I'm thinking that the devs have not really modeled the ammo as it should be. Thoughts? Cheers |
#2
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You are doing something wrong.
***** Damage Caused ***** Plane: Do-17Z-2 ---- Inflicted: Fuel tank tiny leak Fuel pump damaged Fuel tank small leak Ailerons disabled Plane: Do-17Z-2 ---- Inflicted: Fuel tank tiny leak Fuel tank small leak Fuel tank tiny leak Fuel tank small leak Fuel pump damaged Controls generic damage Ailerons disabled Elevator disabled Engine oil cooling/lubrication damage Plane: Ju-88A-1 ---- Inflicted: Pneumatics hose perforated Cockpit damage Fuel tank tiny leak Wheel brakes failure Wheel brakes damage Engine oil cooling/lubrication damage Compass failure Fuel tank small leak Pneumatics container perforated Under carriage damage Hydraulics tank perforated Fuel tank tiny leak Fuel tank small leak Fuel tank hose perforated Pneumatics container perforated Electrical battery damaged Machine gun failure Under carriage damage Hydraulics hose perforated Engine water cooling damage Engine oil cooling/lubrication damage Plane: Ju-88A-1 ---- Inflicted: Engine oil cooling/lubrication damage Engine water cooling damage Engine water cooling damage Hydraulics tank perforated Engine oil cooling/lubrication damage Engine oil cooling/lubrication damage Fuel tank tiny leak Ailerons disabled Engine oil cooling/lubrication damage Engine oil cooling/lubrication damage Fuel tank hose perforated Engine oil cooling/lubrication damage Engine damage Electrical battery damaged Pneumatics container perforated Fuel tank tiny leak Plane: Ju-88A-1 ---- Inflicted: Fuel tank tiny leak Flaps failure Engine oil cooling/lubrication damage Engine oil cooling/lubrication damage Fuel tank tiny leak Engine water cooling damage Engine water cooling damage Fuel tank tiny leak Fuel tank hose perforated Engine oil cooling/lubrication damage Fuel tank small leak Fuel tank small leak Pneumatics hose perforated Hydraulics tank perforated Plane: Ju-88A-1 ---- Inflicted: Electrical battery damaged Fuel tank tiny leak Pneumatics container perforated Fuel tank tiny leak Fuel tank small leak Fuel tank small leak Pneumatics hose perforated Flaps failure Hydraulics tank perforated Engine oil cooling/lubrication damage Engine oil cooling/lubrication damage Wheel brakes failure Wheel brakes damage Engine damage Engine water cooling damage Engine damage Engine water cooling damage Fuel tank tiny leak ***** Your plane has these damages: ***** Machine gun belt broken ***** Your plane is missing these parts: ***** All of them downed Do-17's PK, 1 Ju-88A shared but didnt have leaks or smokes when I attacked. ***** Damage Caused ***** Plane: Bf-109E-4 ---- Inflicted: Machine gun belt broken Pneumatics container perforated Engine water cooling damage Fuel tank tiny leak Navigation failure Machine gun line damaged Fuel tank tiny leak Electrical failure Electrical battery damaged Engine water cooling damage Fuel tank small leak Plane: Bf-109E-4 ---- Inflicted: Fuel tank tiny leak Engine water cooling damage Controls generic damage Engine oil cooling/lubrication damage Cockpit damage Plane: Bf-109E-4 ---- Inflicted: Fuel tank tiny leak Fuel tank small leak Electrical battery damaged Engine damage Plane: Bf-109E-4 ---- Inflicted: Navigation failure ***** Your plane has these damages: ***** Machine gun failure Machine gun belt broken Wheel brakes failure Under carriage damage Wheel brakes failure Machine gun failure ***** Your plane is missing these parts: ***** Heavy dogfight with lot of pilots feet wet from Hawkinge, 4th 109 stalled low and went into the water.Two PK's. Check your convergention settings and practice shooting. |
#3
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maybe the devs reduced/deleted the different effects of different rounds to safe performance? overall it indeed looks more random now than it did before. |
#4
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Hi Vranac,
You've missed the point of my post completely. ![]() I asked it the ammo is being modeled correctly. Yes, I see and get all that you have listed. What the original post is about: Is there any difference between the ammo damage. For example, is there any difference between AP and DeWilde being modeled? Does incendiary actually work? Does AP penetrate deeper? From my tests, I see no difference whether using Ball, AP, DeWilde or a mix. The results are very similar. Last edited by Catseye; 10-24-2012 at 05:01 PM. |
#5
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My suspicions are that they did not spend a great deal of time programming the ammo except in a general fashion. I'm guessing that modeling the loadouts took a back seat due to all the other issues at hand and that they were concentrating on getting the sim engine perfected to be able to proceed to the sequel. IMHO, considering what would be required to track each and every bullet fired by ballistics, type, location of hit, type of damage to be modeled and much more - I'm of the opinion that it would take a considerable amount of time to perfect it and also, that in the state of the sim - it might bring it to its knees with stutters. Hopefully some others will jump in here who have done some tests also. Cheers Last edited by Catseye; 10-24-2012 at 05:00 PM. |
#6
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I'd point at the DM rather than the ammo.
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#7
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This makes it interesting online for example. Different damage model for different aircraft can certainly create an imbalance in gameplay between flyable models. Many have expressed some observations on just this but cannot put a finger on anything specific. |
#8
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I agree with Farber on this, luthier having told as much...in the old game there was a modder with a ammo fetish, he was gonna in and make it right ![]()
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#9
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When he set belts and convergention right he started killing my poor pilot ![]() |
#10
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I haven't performed any extensive testing, but I recently switched from carrying belts with more AP, to more De Wilde and I've noticed rather than knocking pieces off, or making the aircraft vent oil or coolant, now they burst into flames especially noticeable when targeting bomber engines.
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